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Safo and The Moon Warriors is an adventure RPG where you play Prince Safo in a sunless world. Oink Games crafted this story-driven game about rescuing your sister from a one-eyed monster named Argus. It launched on December 31, 2026, for PC and Nintendo Switch. The game blends hand-drawn visuals with branching dialogue and co-op play. You’ll explore crumbling ruins, solve environmental puzzles, and team up with quirky companions like a moon-worshipping bard. Think of it as a choose-your-own-adventure novel with tactical turn-based combat. Perfect if you like deep lore and collaborative storytelling.
You’ll spend hours navigating hand-painted levels, picking dialogue options that shape relationships and plot outcomes. Combat uses a grid-based system where positioning matters, each ally has unique abilities, like summoning moonlight barriers or triggering traps. Co-op lets you team up with a friend; one player controls Safo, the other a companion. Sessions mix exploration (unearthing ancient texts) and combat (fighting shadow beasts). The story adapts to your choices, and some quests require solving riddles using items found in side caves. Controls are keyboard/mouse on PC, or Joy-Con for Switch. The pacing is slow but deliberate, rewarding careful planning over speedrunning.
PlayPile users gave it 4.6/5 stars, with 78% finishing the main story. Average playtime is 22 hours, but completionists log 35+ hours for hidden endings. 82% of players describe it as “mysterious” or “hopeful.” Critics at RPGamer praised the “novel-like pacing,” but some found the combat too methodical. Community moods: 43% “curious,” 31% “thoughtful,” 15% “frustrated” with side quests. 90% of achievements are earned via dialogue choices, not combat. The game’s 45-hour co-op mode has a 12% completion rate, suggesting it’s best for players with matching schedules.
Safo and The Moon Warriors excels at its niche: narrative-driven RPGs with co-op. At $39.99, it’s pricey but worth it if you prioritize story over action. Achievements add replayability, but the lack of fast travel and rigid combat might frustrate casual players. Buy it if you have a partner for co-op or crave a game that feels like a visual novel with strategy elements. Otherwise, wait for a sale. The sun may not rise here, but the story sure does.
Game Modes
Single player, Multiplayer, Co-operative
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