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Salvation of Sisyphus is an indie platformer from Bobosse, released on PC in late 2025. It leans into Greek mythology with a twist: you control Sisyphus, now armed with a pet rock, navigating vertical landscapes to achieve salvation. The game is single-player, focused on physics-based climbing and problem solving. Its minimalist setup hides a challenging, meditative core loop of ascending, failing, and adapting. The narrative is sparse but thematic, tying Sisyphus’ eternal labor to the player’s struggle against increasingly complex level design. It’s a game about persistence, both for the character and the player.
The core mechanic is climbing. You scale jagged terrain using a grappling hook and your pet rock, which doubles as a tool to manipulate the environment. Each level is a vertical gauntlet requiring precise timing and physics manipulation. You’ll often drop to your death only to restart from the last checkpoint, a cycle that mirrors Sisyphus’ myth. Controls are tight but unforgiving, with momentum physics that demand practice. Later stages introduce obstacles like collapsing platforms and shifting gravity. The game lacks traditional objectives beyond “get to the top,” but hidden collectibles and alternate routes encourage exploration. Sessions usually last 20, 40 minutes, with frequent resets.
PlayPile users rate Salvation of Sisyphus 92%, with 89% completing the base story. Average playtime is 10 hours, though 12% push past 35 hours chasing 100% completion. Community moods are split: 68% call it “thoughtful,” 25% “frustrating,” and 15% “determined.” User reviews highlight the game’s punishing difficulty but praise its emotional payoff. One wrote, “Every climb feels like a tiny victory over despair.” Critics are unanimous, with an 94% aggregate score. Completion rates dip in later chapters, where 42% of players abandon the game. There are 48 achievements, with 35% of players earning at least 75% of them.
Salvation of Sisyphus is a niche pick for platformer purists who don’t mind repeated deaths. Priced at $29.99, it offers 10, 30 hours of content depending on skill. The 48 achievements add replay value, but the game’s real draw is its punishingly clever level design. It’s not for casual players or those averse to restart loops. If you enjoy punishing but fair challenges and thematic depth, this is a must-play. For others, it’s a gamble. The pet rock mechanic is a neat gimmick, but the game’s soul is in its relentless climb.
Game Modes
Single player
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