Sang-Froid: Tales of Werewolves
Sang-Froid: Tales of Werewolves

Sang-Froid: Tales of Werewolves

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79

Metacritic

82

IGDB

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About Sang-Froid: Tales of Werewolves

Sang-Froid: Tales of Werewolves is a turn-based strategy RPG from Artifice Studio, released in 2013 for PC. Set in a frostbitten forest, it follows two brothers navigating a dark folktale where brute force fails, success relies on clever traps and ambushes. The story, co-written with Bryan Perro, blends folklore with family drama as they hunt the Devil to save their sister. Mixing resource management with tactical combat, it’s a cerebral take on the genre. Think puzzle-solving in a grim setting, where every move demands planning. Fans of narrative-driven strategy games might find it compelling, though its dated visuals and steep difficulty won’t appeal to everyone.

Gameplay

The core loop revolves around planning and executing ambushes. You manage resources like wood and herbs to craft traps, then position them to funnel enemies into deadly combinations. Battles feel like chess puzzles: you place traps in advance, then watch as enemies trigger them in sequence. The turn-based combat requires balancing offense and stealth, as detection leads to direct fights where you’re often outmatched. Progression involves upgrading traps and learning enemy behaviors. Sessions mix base-building (crafting tools, managing inventory) with tactical combat. While the interface can feel clunky, the satisfaction of a perfectly timed trap setup keeps things engaging. It’s a niche blend of strategy and survival, but not without its frustrations.

What Players Think

Critic reviews on Metacritic give it 79/100, praising its inventive traps and story but noting rough edges. PlayPile data shows 65% of players finish the main story, with an average playtime of 10, 14 hours. Community moods lean serious (68%) and tense (29%), with few moments of humor. Some praise the strategic depth, calling it “a thinking person’s action game,” while others gripe about permadeath mechanics and unclear tutorials. Achievement completion sits at 82%, suggesting a solid but not overwhelming challenge. The story’s co-authoring with Bryan Perro draws literary comparisons, though the dated art style divides opinions. It’s a love-it-or-tolerate-it title for strategy fans.

PlayPile's Take

Sang-Froid is worth a try if you enjoy deep, methodical strategy. Its trap mechanics are clever, but the difficulty spikes and outdated presentation may frustrate. Priced at $19.99 (if still available), it’s a mid-length experience with replay value for completionists. Achievements focus on efficiency and resourcefulness, rewarding careful play. While not a modern classic, it carves out a unique niche for fans of tactical RPGs willing to overlook its flaws. Skip if you prefer fast-paced action or polished visuals, but give it a shot if you like solving problems with creativity over combat.

Game Modes

Single player

IGDB Rating

82.1

RAWG Rating

2.2

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