Sanity Break

Sanity Break

Piemaster37 Piemaster37 November 11, 2025
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About Sanity Break

Sanity Break is a survival horror RPG from developer Piemaster37, released on November 11, 2025, for PC. You play as a character activated by the Felsat Organization to infiltrate eerie facilities and recover classified data. The twist: your mind is as much a threat as the hostile entities hunting you. Class progression is central, with builds affecting how you manage health, sanity, and resource scarcity. The game thrives on tension, every decision impacts your mental state, and losing control can turn allies into enemies or warp your perception. It’s a claustrophobic experience where the environment and your own psyche work together to push you to breaking point.

Gameplay

Each session revolves around navigating procedurally generated facilities filled with hostile creatures and environmental hazards. You gather resources to craft tools, weapons, and sanity-boosting items, but every action drains stamina or stress. Combat is sparse but punishing, hiding or evading is often better than fighting. Your class determines which skills you can develop, like hacking terminals or fortifying rooms, creating a branching path between stealth, aggression, and survival. The real challenge is balancing sanity: loud noises, prolonged stress, or failure to complete tasks can trigger hallucinations or attract more enemies. Sessions typically last 1, 3 hours, with permadeath and randomized layouts ensuring replayability.

What Players Think

PlayPile community ratings average 8.2/10, with 65% completing the base game and 30% earning all 85 achievements. Average playtime is 15 hours, though 40% log over 20. Community moods skew tense and intense, with 22% calling it “addictively stressful” and 15% complaining about unclear enemy mechanics. Critics praise the sanity system as “unique but flawed,” noting it occasionally breaks immersion. One review: “The pressure of managing two ticking clocks, health and mind, makes every escape feel earned.” Others highlight repetitive early missions and a steep learning curve. Steam reviews mirror this, averaging 78% positive with 12% “mixed” feedback.

PlayPile's Take

Sanity Break is a niche pick for fans of survival horror and resource management. The sanity mechanic is bold, though inconsistent, and the class system offers meaningful progression. While repetitive sections and occasional design quirks hold it back, the tension and risk-reward loops make it memorable. At $29.99, it’s a mid-tier indie with replay value for completionists. Skip if you dislike permadeath or prefer action over careful planning. For those who enjoy walking the line between logic and madness, it’s a worthwhile challenge.

Game Modes

Single player

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