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Save the Shapes is a first-person puzzle adventure from Nukepop Games, released December 2 2025 for PC. Set in a surreal, shrinking house filled with geometric figures, the game follows a nameless protagonist as they investigate a creeping mystery. Each room feels like a warped math textbook, with walls that bend and floors that rearrange themselves. The premise is simple: find missing shapes before Diamond, a sinister character, reduces them to nothing. It’s a short but dense experience, blending eerie atmosphere with clever spatial puzzles. Think of it as a minimalist horror game for people who get excited about angles and symmetry.
You spend most of the game walking slowly through shifting rooms, clicking on objects to trigger animations and environmental puzzles. The controls prioritize precision over speed, which suits the methodical tone. Puzzles range from aligning triangles to unlock doors to rearranging fragmented shapes to restore their forms. A typical session involves 20, 30 minutes of observation, trial-and-error, and occasional backtracking as the house resets. The camera often tilts unexpectedly, forcing you to reorient your perspective. There’s no combat, dialogue, or time pressure, just the hum of a silent, claustrophobic space that feels like it’s watching you.
PlayPile community ratings average 4.2/5, with 82% of critics calling it “a clever, unsettling gem.” Players report a 48% completion rate, averaging 12 hours played. Moods skew curious (65%) and eerie (88%), with 23% describing their experience as “satisfied” post-finale. One user wrote, “The puzzles are tight, but the house itself is the real star.” Critics praise its originality but note the pacing lags in the second act. Achievement data shows 35 unlockable milestones, including “Solve a Shape’s Final Equation” and “Enter a Room Backward.” The game’s most divisive trait? The soundtrack’s repetitive chimes, which 15% of players muted.
Save the Shapes is best for fans of slow-burn puzzles and abstract horror. It’s not a long game but offers enough clever design to justify its asking price. The 12-hour average playtime makes it a solid weekend project, especially if you enjoy dissecting environmental storytelling. Achievements add replay value, though none are particularly challenging. Skip this if you want action or dialogue-driven narratives. For $19.99, it’s a risk worth taking if the idea of a haunted geometry textbook intrigues you. The ending won’t blow minds, but the journey is oddly fulfilling.
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