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Saven is a first-person indie adventure game from Horrawr, released October 22 2025 for PC. You play Carl, a maintenance worker trapped in a remote lodge for seven nights. The goal is to repair broken systems while avoiding unseen entities that stalk the halls. The setting is a claustrophobic mix of industrial decay and eerie wilderness. The game leans into psychological tension more than jump scares, using environmental storytelling to hint at Carl’s fragile mental state. It’s a short but tightly paced experience that rewards careful observation. Think of it as a slow-burn horror puzzle game with a focus on mood over action.
Each session involves fixing machinery, navigating dimly lit corridors, and avoiding shadowy figures that retreat when you approach. You use a flashlight multitool to inspect broken pipes valves and generators. The lodge’s systems are interconnected, repairing one area might trigger another malfunction elsewhere. The core loop alternates between methodical repairs and tense hide-and-seek moments. You can’t directly fight enemies; instead you rely on environmental distractions like flickering lights or sudden noises to create cover. The first-person perspective amplifies unease, with creaking floors and distant whispers pushing you to move quickly but carefully. Sessions rarely last longer than 90 minutes due to the game’s deliberately slow burn.
Saven holds an 8.7/10 on PlayPile with 78% of players completing it in 12 hours on average. Community moods are split between tense (62%) and curious (31%), with 7% labeling it “depressing.” 89% of reviews highlight the atmosphere as the game’s strength, though 18% call the pacing “glacial.” One player wrote: “The way the lodge feels alive but broken is haunting.” Achievements are sparse but thematic, examples include “Fixed 10 Systems Without Being Spotted” and “Stayed in One Room for 10 Minutes.” Critics praise its originality but note repetitive puzzles. 64% of players revisit the game for its environmental storytelling, despite a 22% drop-off rate after the first hour.
Saven is worth playing if you enjoy atmospheric horror and don’t mind its 12-hour runtime. It excels at making you question what’s real but struggles to sustain its core mechanics beyond the midpoint. The $29.99 price tag feels fair for the experience, though the lack of replayability beyond exploration might disappoint some. It’s a niche title best suited for fans of psychological tension over action. The game’s greatest strength is its mood, but its repetitive tasks make it a hard sell for players craving variety.
Game Modes
Single player
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