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Scared of Zombies is a chaotic action-strategy game where you fend off swarms of undead in a crumbling city. Developed by KIMYS STUDIO and released October 17 2025 it blends beat ‘em up combat with real-time base management. You juggle direct melee brawling against zombie hordes while planning defensive structures and resource allocation. The single-player mode pits you against relentless waves that evolve in tactics and numbers. Set in a gritty urban environment it emphasizes frantic close-quarters combat and quick decision-making. Best for players who enjoy balancing raw action with tactical planning in high-stress scenarios.
The core loop involves switching between two modes: combat and strategy. In combat you swing weapons or throw objects at zombies in real-time using arcade-style controls. Each fight feels frantic but responsive with combo systems and environmental hazards like fire or collapsing buildings. Between waves you reinforce barricades assign scavengers and upgrade tools. Wave difficulty spikes unpredictably with new enemy types like armored or fast zombies. Sessions typically last 30, 60 minutes but can extend if you chase late-game upgrades. The strategy layer adds resource management stress while combat demands reflexes. Balancing both keeps the pace frenetic but occasionally overwhelming.
PlayPile community ratings average 7.9/10 with 62% recommending it. Average playtime is 12.5 hours and 48% of players complete the base story. 35% of moods are labeled stressed while 28% call it determined. Frustration shows in 22% of reviews with comments like "wave 12 is a nightmare" and "base building feels clunky." Critics praise the "adrenaline-fueled combat" but note repetitive enemy patterns. 45 achievements are available with 72% completion rate among completists. Positive feedback highlights the "satisfying blend of chaos and planning" but many suggest more weapon variety and better UI for strategy phases.
Scared of Zombies works best as a short-burst challenge for action-strategy fans. At $19.99 it delivers decent value with 10, 15 hours of intense gameplay. The combat is tight and energetic but the strategy elements feel underdeveloped. If you enjoy high-pressure brawls with a side of base management this has replay potential. Skip if you prefer deep tactical systems or slower-paced survival games. The 45 achievements offer minor incentive for completionists but don’t drastically change core gameplay. Worth a try if you’re in the mood for raw zombie-slaying chaos.
Game Modes
Single player
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