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School of Magic is a roguelike RPG with deckbuilding and hack-and-slash elements from PartTimeIndie. Released November 10, 2025, it plays out as a single-player PC game where each run starts fresh. You build a character from scratch, but progression isn’t traditional, levels are tied to a card game that expands your spell pool. The goal is to create chaotic, overpowered builds by combining spells into skill trees. It’s a grindy, high-risk game where randomness and synergy collide. Think rogue-like permadeath with rogue-lite progression, but the deckbuilding twist makes every playthrough feel distinct.
Each session begins with a blank character. You pick starting stats, then fight through waves of enemies in fast-paced brawling. After every level, you draw a card to add to your spell pool. These cards alter your abilities, creating branching skill trees. For example, a fireball spell might later unlock a chain lightning upgrade. Combat is button-mashy, with light/heavy attacks and spell combos. The challenge spikes quickly, late-game enemies require precise builds. You’ll spend 30, 60 minutes per run, tweaking spells between levels. The meta shifts wildly: one run you’re a tanky bruiser, the next a glass cannon.
PlayPile users rate it 4.3/5, with 68% completing the base game. Average playtime is 8 hours, but 23% hit 20+ hours chasing achievements. Community moods are 72% excited, 65% curious, and 41% mildly frustrated. Review snippets praise the “crazy spell combos” but note the “randomness can feel punishing.” There are 35 achievements, 12 of which require specific builds (e.g., “Clear a level with only ice spells”). 68% of players unlock at least 10 achievements. Critics on PlayPile call it “a love letter to build experimentation,” though 15% say the combat feels “twitchy.”
School of Magic is for players who love tinkering with synergies over polished mechanics. At $29.99, it’s a mid-tier buy if you enjoy deckbuilders or rogue-likes. The 35 achievements (20% completion rate) push repeat play, but the random card drops can feel unfair. Combat isn’t deep, but the spell-pool system is addictive. If you’ve burned hours optimizing rogue spreadsheets, this is your game. Skip if you want smooth action or story. It’s a niche win for the right crowd.
Game Modes
Single player
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