Sekira

Sekira

Mensh Feodosiy December 31, 2026
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90

OpenCritic

Mighty

90MIGHTY

OpenCritic Score

25
Reviews
96%
Recommend
91
Top Critics Avg

Score Distribution

90-100
15
80-89
5
70-79
0
60-69
0
50-59
0
<50
0

"Sektori is an indie sensation and a game I simply can’t get enough of. The first time I played this, I popped it on at 1 am in the morning with the intention of having a quick go before covering it properly in the days following. It was almost six in the morning by the time I dragged myself away. Beware, this game is insanely addictive. It has that “just one more run” vibe, and each time, I am convincing myself I can perform better. I am now drawn to trying to climb the online leaderboards, so there is plenty of life in this one for me yet, after more than 24 hours of gameplay. If you’re after a twin stick shooter that has lots of similarities to titles like Geometry Wars 1|2, then I urge you to buy this; it’s well worth it."

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About Sekira

Sekira is an adventure and visual novel game from Mensh and Feodosiy, released December 31, 2026. It blends narrative choices with occasional combat as priestess Anachel battles invading dark forces. Available on PC and Mac, the game focuses on dialogue-driven decisions that shape her quest to defeat the Dark Lord. Players navigate a fantasy world through branching paths, resource management, and simplified combat. Its indie aesthetic and story-first approach make it a pick for fans of character-driven adventures.

Gameplay

Sekira centers on reading dialogue, selecting branching choices, and managing Anachel’s resources. Combat is turn-based and minimalist, often resolving conflicts with pre-set action sequences. Sessions mix slow-paced storytelling with sudden battles, requiring quick decisions during key moments. Players collect items to upgrade abilities and unlock alternate dialogue options. The interface is mouse-driven, with menus for inventory and stats. While the story is the core draw, repetitive encounters and a lack of combat depth may test patience. Most playthroughs last 10, 15 hours, with multiple endings tied to player decisions.

What Players Think

Sekira holds a 7.1/10 average from 1,200 user reviews, with 62% positive and 38% negative. Community moods are split between “curious” (45%) and “disappointed” (30%). Average playtime is 12.3 hours, and 39% of players finish the main story. Critics praise its atmospheric art style but note shallow combat and pacing issues. One review states, “The dialogue feels alive, but battles drag the experience down.” Achievements (47 total) focus on story choices and combat efficiency. Completion rates dip to 28% for 100% achievements due to optional side quests.

PlayPile's Take

Sekira is best for fans of visual novels who prioritize narrative over gameplay. At $19.99, it offers decent value for its story, though repetitive combat may frustrate. With 47 achievements and multiple endings, it rewards replayability, but bugs and pacing issues hurt immersion. If you enjoy deep dialogue and character arcs, it’s worth a playthrough. Skip if you prefer action or dynamic world-building. The game’s charm lies in its quirky writing and art, but don’t expect a polished experience.

Game Modes

Single player

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