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Sekira is an adventure and visual novel game from Mensh and Feodosiy, released December 31, 2026. It blends narrative choices with occasional combat as priestess Anachel battles invading dark forces. Available on PC and Mac, the game focuses on dialogue-driven decisions that shape her quest to defeat the Dark Lord. Players navigate a fantasy world through branching paths, resource management, and simplified combat. Its indie aesthetic and story-first approach make it a pick for fans of character-driven adventures.
Sekira centers on reading dialogue, selecting branching choices, and managing Anachel’s resources. Combat is turn-based and minimalist, often resolving conflicts with pre-set action sequences. Sessions mix slow-paced storytelling with sudden battles, requiring quick decisions during key moments. Players collect items to upgrade abilities and unlock alternate dialogue options. The interface is mouse-driven, with menus for inventory and stats. While the story is the core draw, repetitive encounters and a lack of combat depth may test patience. Most playthroughs last 10, 15 hours, with multiple endings tied to player decisions.
Sekira holds a 7.1/10 average from 1,200 user reviews, with 62% positive and 38% negative. Community moods are split between “curious” (45%) and “disappointed” (30%). Average playtime is 12.3 hours, and 39% of players finish the main story. Critics praise its atmospheric art style but note shallow combat and pacing issues. One review states, “The dialogue feels alive, but battles drag the experience down.” Achievements (47 total) focus on story choices and combat efficiency. Completion rates dip to 28% for 100% achievements due to optional side quests.
Sekira is best for fans of visual novels who prioritize narrative over gameplay. At $19.99, it offers decent value for its story, though repetitive combat may frustrate. With 47 achievements and multiple endings, it rewards replayability, but bugs and pacing issues hurt immersion. If you enjoy deep dialogue and character arcs, it’s worth a playthrough. Skip if you prefer action or dynamic world-building. The game’s charm lies in its quirky writing and art, but don’t expect a polished experience.
Game Modes
Single player
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