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Shadows of Chroma Tower is a first-person RPG with dungeon crawler and roguelite roots. Set in a sci-fi extraction world, you play as a scavenger navigating procedurally generated mines filled with hostile creatures and biomechanical bosses. Double Dash Studios released it in March 2026 for PC and Xbox Series X|S. The game blends resource gathering, combat, and class progression, letting you choose between a harvester who collects materials or a crafter who builds weapons. With co-op, PvP, and a battle royale mode, it offers varied playstyles. The core loop revolves around looting, upgrading, and surviving increasingly dangerous depths. If you like grinding stats and building gear while dodging permadeath, this might click.
You start each run by selecting a class and entering a procedurally generated mine. Movement is clunky but deliberate, forcing you to balance speed and survival. Combat mixes melee and ranged attacks, with heavy emphasis on dodging enemy swarms. Harvesters focus on gathering rare resources to craft weapons, while Crafters prioritize upgrading their gear mid-run. The talent tree lets you specialize in damage, defense, or utility, but points are limited, so every choice feels weighty. Boss fights are the highlight, massive, multi-phase enemies that require precise positioning and timed attacks. Runs last 30, 45 minutes, ending in death or loot. Multiplayer modes add chaos, with co-op runs rewarding teamwork and battle royale turning the mines into a free-for-all.
PlayPile users rate it 8.7/10, with 76% recommending it. Average completion rate is 82%, but 38% of players admit to quitting after grinding the same materials for hours. The average playtime is 25 hours, though 22% hit 100+ hours chasing endgame content. Community moods are split: 45% describe it as “frustrating but addictive,” while 32% call it “satisfyingly deep.” Reviews praise the talent tree’s flexibility but criticize boss AI for being erratic. One user wrote, “The crafting system is genius, but fighting the same boss four times feels lazy.” 68% of players opt for co-op, citing it as the best way to survive the late-game. Achievement completion is 91%, with 120+ total, but 40% consider them grind-heavy.
It’s a solid pick for fans of permadeath and gear-building, but the grindy resource loops might wear thin. At $59.99, it’s a mid-tier RPG with rewatchable runs and robust multiplayer. The talent tree and co-op mode are standout features, but solo runs feel punishing. If you can stomach the repetitive harvesting and erratic boss fights, it’s worth the price for the crafting depth and 100-hour ceiling. Skip it if you prefer fast-paced action or dislike permadeath. Best played with friends, ideally on Xbox for smoother multiplayer lobbies.
Game Modes
Single player, Multiplayer, Co-operative, Battle Royale
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