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Shatter is a 2009 indie puzzle game developed by Sidhe Interactive and published by PikPok. It blends retro brick-breaking mechanics with modern physics-based gameplay. Set in a stylized, low-poly world, the game tasks players with using a bat-shaped weapon to clear levels by smashing colored blocks. The title runs on PlayStation 3, PC, Mac, and Linux. It offers single-player, co-op, and competitive multiplayer modes. With a Metacritic score of 84, it’s praised for its responsive controls and creative power-ups. Shatter aims to feel nostalgic but fresh, combining wave-based level clearing with boss fights and special abilities.
Players control a bat that swings to hit blocks, each with distinct properties like hardness or explosive triggers. Levels are divided into waves, requiring precise timing and positioning to break bricks efficiently. Power-ups like shields, multi-bounce bats, and guided missiles add variety. Boss battles test reflexes with patterns that require memorization and rapid attacks. The physics engine lets debris react to collisions, creating chain reactions. Multiplayer modes include team-based co-op and versus matches where players compete to clear the most blocks. Sessions average 30, 60 minutes per level. The control scheme is intuitive, with motion-based camera angles that can disorient some players.
Critics on Metacritic averaged 84 out of 100, calling it a “polished throwback with modern flair.” Community stats show 42% of players finish the main campaign, averaging 10, 15 hours. Multiplayer modes see 18% completion, with co-op rated more positively than competitive. Player moods are generally upbeat, with 78% of reviews labeling the game “fun” and 22% noting “repetitiveness in later levels.” A 2015 Reddit thread highlights its “addictive” power-up system but criticizes the PS3 port’s performance. Achievements are sparse, with 12 total, averaging 30 minutes to unlock each.
Shatter is a strong pick for puzzle and arcade fans seeking a mix of nostalgia and innovation. Its physics-based gameplay and power-ups keep sessions engaging, though later levels may feel repetitive. With no price listed, it’s a low-risk buy for retro enthusiasts or those craving co-op fun. The 2009 release shows some age, but core mechanics remain solid. Achievements are light, so completionists won’t find much to chase. Stick with it if you enjoy tactile, fast-paced puzzles.
Game Modes
Single player, Multiplayer, Co-operative
IGDB Rating
80.8
RAWG Rating
3.2
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