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She’s Still Alive is a point-and-click visual novel from Scopophobia Studios that drops you into the crumbling home of Hare and Bunny. Released in 2025, it’s a slow-burn indie story where you play as Hare, desperately trying to care for his ailing wife. The game unfolds through static scenes and dialogue choices, blending mundane tasks like fetching medicine with eerie, surreal moments. It’s a claustrophobic, dialogue-heavy experience that leans into psychological unease. The elevator pitch? A husband’s love curdles into something darker as he battles helplessness and reality itself.
Each session revolves around managing Bunny’s deteriorating health through timed choices, like forcing her to eat or medicating her. The interface is basic: click to navigate rooms, select dialogue options, and interact with objects. Subtlety is key; aggressive actions trigger bad outcomes. The game’s tension comes from its pacing, long stretches of routine shattered by nightmarish interludes. There’s no combat or inventory system, just moral dilemmas and environmental storytelling. Controls are mouse-only, and the minimalist art style amplifies the dread. You’ll replay scenes to test different outcomes, but the branching paths are limited.
The PlayPile community rates it 8.9/10, with 87% completing the main story in 14.5 hours. 91% of Steam reviews call it “emotional,” though 17% find it “too slow.” The mood is split: 43% “hauntingly beautiful,” 31% “frustratingly obtuse.” Metacritic averages 82, praising its “atmospheric dread” but noting repetitive dialogue. 89% of players earned at least 12 achievements (e.g., “Feed Bunny 10 times without guilt”). One user wrote, “Feels like being trapped in a bad dream.” Completionists love the 15+ endings, but casuals might cringe at the 18-hour max playtime.
A polarizing pick. Fans of slow-burn narratives like Doki Doki Literature Club or Oxenfree will appreciate its mood, but don’t expect action. At $19.99, it’s a risky $20 for those needing constant engagement. The 12 achievements are mostly trivial, so completionists won’t get much out of it. Buy it if you’re okay with a 15-hour slog for a bleak, cerebral story. Others might find it a missed opportunity.
Game Modes
Single player
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