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Shibuya Sushi Master is a cyberpunk-themed restaurant sim RPG set in a neon-drenched version of Tokyo. Developed by TOONLEAGUE, it dropped in late 2026 and sticks to PC. You play as a sushi chef navigating a world of synthwave aesthetics, quirky patrons, and corporate sabotage. The game blends visual novel dialogue scenes with real-time cooking mechanics, letting you balance story choices, customer satisfaction, and menu creativity. It’s a niche mix of simulation, role-playing, and narrative-driven gameplay for players who enjoy slow-burn character arcs and micromanaging a fictional eatery.
Your days start by prepping ingredients, slicing fish with a robotic arm, and managing a queue of eccentric customers. The kitchen sim is intuitive but finicky: timing is tight when grilling eel or pressing rice, and wrong orders trigger grumpy visual novel cutscenes. Between shifts, you’ll chat with patrons via branching dialogue trees, affecting relationships and unlockable recipes. RPG elements like leveling up cooking skills or hacking into rival restaurants add depth. The controls are keyboard-heavy, with occasional mouse use for menu navigation. Sessions often blend 15 minutes of cooking chaos with 5 minutes of story exposition, making it a rhythm that leans more toward chill than adrenaline.
Shibuya Sushi Master holds a 4.2/5 on PlayPile, with 78% of players finishing the main story. Average playtime is 12 hours, though 30% of completers hit 18+ hours chasing side quests. Community moods are 65% “relaxed,” 25% “curious,” and 10% “frustrated” over clunky save systems. Early reviews praise its “atmospheric dialogue” and “unique fusion of genres,” while critics call the cooking minigames “too repetitive.” Achievement completion sits at 89% for core milestones, but the 30-hour “Sushi Overlord” trophy is considered grindy.
A solid pick for fans of cozy sims and narrative-driven indies, but not for fast-paced action lovers. At $35, it’s pricier than most cooking games, yet its 12-hour average playtime feels a bit thin. The 40+ achievements add replayability, especially for branching story paths. Skip if you hate menu management or need a game that grips you for 40+ hours. Otherwise, it’s a quirky, visually sharp way to flex your fictional culinary skills.
Game Modes
Single player
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