Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne

Shin Megami Tensei: Nocturne

Atlus Atlus January 29, 2004
82

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About Shin Megami Tensei: Nocturne

Shin Megami Tensei: Nocturne is a turn-based RPG by Atlus that dropped in 2004 for PlayStation 2 and later PS3. It’s the Maniax expanded version of the original Japanese release, adding new content like the Labyrinth of Amala, tougher boss fights, and a True Demon Ending. The game throws you into a Tokyo split by a demon-induced apocalypse, where you lead a group of outcasts through labyrinths and moral dilemmas. With its deep party-building and branching story paths, it’s a classic Atlus title that leans into philosophical questions and tactical combat.

Gameplay

You spend most of your time navigating labyrinths in hex-grid combat, managing a team of four with unique abilities and personalities. Battles are turn-based but require careful positioning and stat checks, success or failure depends on dice rolls influenced by your party’s traits. Between fights, you explore Tokyo, interact with characters to boost social stats, and choose dialogue options that shape alliances and endings. The game rewards experimentation: you can be a pacifist, a killer, or something in between. Each decision alters available quests and party dynamics, making every playthrough feel distinct.

What Players Think

Critics gave it an 82/100 on Metacritic, and players average 50 hours to complete. 78% of users finish the game, with 82% of reviews positive. The community mood leans “strategic” and “morally complex,” with some calling it “the gold standard for branching narratives.” Playtime spikes around hour 30, where major story choices unfold. Achievement hunters note 26 trophies, 62% completion on average. Fans praise its replayability, while newcomers sometimes get lost in its dense systems.

PlayPile's Take

Nocturne is a must-play for RPG fans who enjoy branching stories and deep customization. The $20 price tag on digital stores makes it a steal for its content depth. With three endings, social stats, and hundreds of demons to recruit, it’s a marathon, not a sprint. If you like weighing moral choices and tweaking combat strategies, it’s unmatched. Skip if you prefer streamlined narratives, this game thrives on complexity.

Game Modes

Single player

IGDB Rating

82.2

RAWG Rating

4.3

Videos

1

Screenshots

3

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