Showdown Next Week!

Showdown Next Week!

Chibicode Chibicode November 17, 2025
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About Showdown Next Week!

Showdown Next Week! is a choice-based adventure puzzle game from Chibicode, set to release on PC on November 17, 2025. In this single-player indie title, you play as a villager tasked with fending off the Demon King in exactly seven days. You’ll explore a small village, interact with locals, and make decisions that shape your strategy. Whether it’s convincing people to help, trading for supplies, or uncovering secrets, every action matters. The game blends dialogue-driven storytelling with light puzzle mechanics. It’s a short, self-contained story about resourcefulness and quick thinking. If you like games where small choices lead to big consequences, this might be your cup of tea.

Gameplay

You spend each day exploring the village, talking to NPCs, and gathering materials. Conversations have branching options that influence relationships and access to tools. For example, persuading a blacksmith to work faster could mean extra weapons, while trading with a merchant might net you better defenses. Nights are spent analyzing your progress and planning for the next day. The Demon King’s threat escalates weekly, forcing you to balance immediate needs with long-term survival. Controls are straightforward, point-and-click exploration with context-sensitive actions. The game’s charm lies in its simplicity: there’s no combat, just clever preparation. Fail to adapt, and your village burns.

What Players Think

As an upcoming title, Showdown Next Week! hasn’t generated community data yet. No ratings, playtimes, or achievement completion rates are available. Early critic impressions (based on pre-release materials) highlight its creative decision-making and cozy village aesthetic. No user reviews or mood tags exist. For now, all we have is the developer’s vision and a release date.

PlayPile's Take

If you enjoy small-scale, story-focused games with meaningful choices, Showdown Next Week! could be worth the wait. It’s designed for a few hours of play, with no indication of a price point yet. Achievements will likely track key decisions or efficiency. The game’s appeal is niche, perfect for fans of dialogue-driven adventures but not for action or combat-focused players. Keep an eye on its November release for more clarity.

Game Modes

Single player

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