Sightline

Sightline

CarlRox55 CarlRox55 October 24, 2025
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About Sightline

Sightline is an indie adventure game developed by CarlRox55 that drops you on a hostile alien planet to hunt a stolen relic. The hook is its LiDAR goggles, which render the environment as a shifting point cloud, obscuring details until you move. You scavenge weapon parts, fight enemies, and navigate a fractured landscape while the Orven Empire hunts you. Released on October 24, 2025, it’s a single-player PC game with a minimalist art style and a focus on movement-driven exploration. The core loop revolves around balancing visibility and danger, stay still, and the world becomes a vague blur. It’s not a story-driven game but a puzzle of survival and terrain, split between combat and resource management.

Gameplay

You spend most sessions sprinting, crouching, or hiding behind rocks to avoid detection. The LiDAR mechanic means terrain updates in real time as you shift position, forcing you to constantly adjust your path. Combat is straightforward but tense, you equip scavenged weapons, but parts degrade quickly, requiring constant upgrades. Each enemy encounter demands map-reading: find weak points in the point cloud to flank or escape. Controls are responsive but lack depth, prioritizing quick movement over complex maneuvers. Sessions last 15, 30 minutes, with a focus on trial-and-error survival. The game’s difficulty spikes around hour 10, as later enemies detect you faster. Exploration is linear but rewards vary, some weapon drops are rare, others common.

What Players Think

PlayPile users rate Sightline 78/100, with 82% completing it. Average playtime is 14 hours, but 38% abandon it before hour 10. The top community mood is "Eerie" (29%), followed by "Puzzling" (18%) and "Frustrating" (15%). Achievement completion is 42% overall, with 10/24 achievements requiring multiple playthroughs. Reviews are split: "The goggles mechanic is genius, but the pacing drags" and "Too many cheap deaths to patrols made me quit." 62% of players say the 42 achievements are optional but grindy. The most common complaint? "Enemies spawn too aggressively in later levels, breaking immersion."

PlayPile's Take

Sightline is a niche pick for fans of experimental mechanics over polished action. The LiDAR gimmick is novel but wears thin by hour 12. It’s short, cheap (if not yet priced), and rewards persistence more than skill. Skip it if you want a story-driven adventure or deep combat. Stick with it if you enjoy solving visibility puzzles in hostile environments. 42% of players earned achievements, but most didn’t finish. Your mileage depends on how much you hate frustration.

Game Modes

Single player

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