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Sisyphus Is a Bug is an adventure game developed by moraguma, released on November 14, 2025. It blends absurd mythology with minimalist design, tasking you as Sisyphus, a dung beetle, to roll a ball up Mount Olympus before sunset. The game runs on PC and Linux, with a single-player focus. The setup is straightforward: navigate shifting terrain, avoid obstacles, and manage stamina. It’s a short, repetitive, but thematically rich experience that leans into its mythological roots while experimenting with tone shifts between dark humor and existential dread.
You control Sisyphus, pushing a dung ball up a procedurally generated mountain. Each ascent resets if you fall or run out of time. The core loop involves balancing speed and stamina, overexertion makes the ball heavy, while too much caution lets the sun catch up. Obstacles like rocks and lava flows change per climb, and you collect "dung" to unlock cosmetic beetle shells. Controls are simple: WASD movement with left-click to adjust direction. The game’s charm lies in its rhythm; you learn to pace climbs, anticipate terrain shifts, and accept failure as part of the cycle. A typical session lasts 20, 30 minutes, but retries can add hours.
The PlayPile community rates it 82%, with 48% completing the game. Average playtime is 6 hours, though 30% quit before finishing. Mood tags skew split: 41% “challenging,” 33% “absurd,” and 19% “frustrating.” Critic reviews highlight its “clever use of myth as metaphor” but note pacing issues. One player wrote, “The first hour is hilarious, the second is exhausting.” Achievement completion is 72%, with 32 total unlocks tied to climbs, cosmetic shells, and time trials. 62% of players describe the difficulty as “unfairly punishing,” yet 58% say the satisfaction of a successful climb is worth it.
Sisyphus Is a Bug is $19.99 on Steam, and it works best for players who enjoy punishing but fair loops with a darkly humorous twist. The 32 achievements add replay value, but the game’s 48% completion rate suggests it’s not for everyone. If you’re okay with repeated failures and appreciate minimalist design paired with mythological themes, it’s a solid pick. However, the steep difficulty curve and short content may not justify the price for casual players. It’s a niche experience, great for a few hours of intense focus, but unlikely to stick around long-term.
Game Modes
Single player
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