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Skeleseller is a chill idle simulator with strategy elements. You play as a skeleton shopkeeper who died during an adventure and now recruits living heroes to gather loot for you. After your snake-related demise, you return as a bony entrepreneur, managing adventurers, selling their finds, and expanding your town. It’s a low-stress blend of automation and light management, ideal for downtime. Xtonomous released it March 17, 2026, for PC, Mac, and Linux. The game’s vibe is cozy and darkly whimsical, balancing humor with progression. Think of it as running a fantasy consignment shop from beyond the grave.
Mostly hands-off, Skeleseller tasks you with assigning adventurers to dungeons, upgrading their gear, and optimizing loot sales. You manually send parties initially, but over time, automation takes over as you focus on town upgrades and marketplace expansion. Each expedition drops items you trade for gold, which you reinvest into better equipment or hiring more adventurers. The idle loop is smooth, check in every few hours to collect resources or tweak strategies. Combat is handled automatically; your focus is resource management and scaling efficiency. The interface is clean but lacks depth, favoring simplicity over complexity. It’s relaxing but rewards patience, with steady progression and minor town-building flourishes.
PlayPile community ratings are 89% positive with 81% completion. Average playtime is 24 hours, with 38% of players finishing 100% of content. Community moods lean toward "chill" (68%) and "satisfying" (55%), but 19% call it "too slow." Critics on Metacritic average 82/100, praising the "addictive loop" but noting "minimal variance." One player wrote: "It’s like a zombie SimCity, but you can’t cook anything." Achievement unlock rates are 92% for core milestones, though the final "Eternal Merchant" trophy is earned by just 14% of players.
Skeleseller works best for fans of idle games and low-effort management. It’s not impressive, but the 14.99 dollar price tag matches its modest ambition. With 17 achievements and a 25-hour average playthrough, it’s a solid pick if you want to unwind with incremental progress. The lack of multiplayer or combat depth limits replay, but the charming tone and easy learning curve make it a pleasant time sink. Worth trying if you’ve finished your other idle games.
Your dream was to be an adventurer. You were out questing one day when you encountered a poisonous snake. You won the fight handily, but the poison started wearing you down. You headed to the nearest town, but with no antidote actually there for sale, you died. You come back as a skeleton. You decide that your fate should never beset another adventurer. Unfortunately, with your adventuring career behind you, you need to recruit others to gather loot for you.
Game Modes
Single player
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