Skyclimbers

Skyclimbers

Paratope Paratope December 31, 2026
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About Skyclimbers

Skyclimbers is a hybrid adventure RPG and city-builder from indie studio Paratope, released on December 31 2026 for PS4 and PC. It blends resource management with action combat in a procedurally generated anime-inspired world. Players build kingdoms, recruit characters into three distinct classes, and domesticate wild creatures to aid in defense or construction. The game supports solo play co-op and multiplayer kingdoms. Its open-world design shifts with each run, offering fresh challenges and terrain. The core loop mixes strategic base expansion with real-time battles against rogue monsters. Ideal for players who enjoy deep customization and collaborative world-building.

Gameplay

Each session starts with selecting a starting class, Warrior, Mage, or Engineer, each with unique crafting and combat tools. You gather resources to construct buildings assign citizens to tasks and defend against monster waves. Combat uses a hybrid system: real-time dodging and melee attacks combined with tactical use of class abilities. Tamed monsters can be commanded in battle or assigned to labor roles like mining. Multiplayer lets groups merge kingdoms to form larger territories but requires balancing shared resources. The procedural map ensures no two playthroughs match, though later runs reveal hidden biomes. Controls feel tight but the UI can get cluttered during large-scale builds.

What Players Think

PlayPile users rate it 4.3/5 with 88% critic approval. Average playtime is 32 hours but completion rate stands at 68% due to tough endgame bosses. Community moods are split between "addictive" and "frustrating", one user calls it "the metaverse of city builders" while another complains about "tameable beasts dying too easily." The base game costs $39.99 with 120 achievements averaging 2.5 hours to unlock. Critic highlights praise the monster taming system but note repetitive early-game tasks. 42% of players finish under 25 hours while 18% play past 50. Multiplayer sessions see average co-op playtime of 8.2 hours per session.

PlayPile's Take

Skyclimbers delivers strong replay value for $39.99 but demands patience. The class and monster systems shine in co-op but solo play can feel overwhelming. With 120 achievements focused on exploration and combat mastery it rewards dedicated players. Not ideal for short sessions, most play 4-6 hour stretches. If you enjoy balancing strategy with action elements and don't mind grinding early resources it's worth the investment. The procedural world keeps things fresh but don't expect a smooth learning curve.

Game Modes

Single player, Multiplayer, Co-operative

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