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Soglia is a minimalist adventure game built entirely around sound design. Developed by Jacopo Foschi and released on January 11, 2026, it exists as a single-player experience for PC. The game strips away visuals to focus on audio-based exploration, tasking players with navigating abstract environments through listening. Players follow soundscapes, manipulate sonic elements, and solve puzzles using auditory cues. It’s a meditative, experimental journey into the unconscious, aiming to mirror the creative process through interactive audio. The result is a quiet, abstract experience that prioritizes atmosphere over action.
In Soglia, you control a cursor that interacts with sound-based environments. Each level is a silent space where you must locate and follow faint audio signals, like whispers or rhythmic pulses, to progress. Puzzles involve adjusting frequencies, aligning sound waves, or syncing with ambient noise. The controls are simple, mouse and keyboard, but the challenge lies in interpreting audio patterns. Sessions often feel like solving a puzzle blindfolded, relying purely on spatial audio. There’s no dialogue, no objectives beyond exploration, and no time limits. The game rewards patience, as solutions emerge through careful listening rather than trial and error.
Soglia holds a 4.3/5 rating from 2,100 PlayPile users, with 88% completing it. Average playtime is 4.5 hours, though 28% of players spent over 6 hours. Community moods show 72% felt "contemplative" and 65% reported "curiosity." Critics averaged 82/100, praising its "sonic world" and "minimalist brilliance." One review called it "a masterclass in audio design," while another noted it’s "not for everyone." Completion rates are high despite its abstract nature, suggesting strong accessibility for its niche. The game’s lack of visuals divides some players, but its unique approach has earned it a dedicated following.
Soglia is a bold, niche experiment that works best for players drawn to ambient art and audio puzzles. Its lack of traditional gameplay may alienate others, but the 4.3 rating and 88% completion rate suggest it resonates deeply with its target audience. basically, it’s a short but impactful experience, ideal for those who enjoy slow, reflective games. If the price aligns with its experimental nature, it’s worth a playthrough. Otherwise, it’s a risky but fascinating curiosity.
Game Modes
Single player
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