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Solargene is an indie simulator/strategy game where you run a space corporation in the mid-21st century. Developed by Alexander Semenov and released January 20 2026 on PC, it tasks you with managing colonies and orbital stations across the solar system. You’ll mine asteroids, build logistics networks, trade goods, and research tech while balancing personnel needs. The setting is a near-future Earth grappling with resource depletion, pushing humanity to exploit space. It’s a slow-burn management challenge where every decision impacts survival and growth. Think base-building meets economic strategy but set against the stars.
You start with a basic mining rig and expand outward. Core mechanics involve designing colonies via a blueprint interface, assigning workers to extract resources like helium-3 or rare metals, and transporting them to refineries. Each mission gives specific goals, e.g., establish a Martian outpost or meet research targets. You track supply chains, tweak production efficiency, and troubleshoot issues like worker morale or equipment malfunctions. The interface is grid-based but dense; you’ll zoom between solar system maps, station blueprints, and resource graphs. Missions often force trade-offs: prioritize short-term profits over long-term sustainability? Controls are precise but require patience. Sessions often end with a checklist of adjustments to keep everything running.
Community rating is 84% with 7.8/10 from critics. Average playthrough clocks in at 22 hours but only 14% finish 100%. Moods split 45% relaxed, 30% focused, 15% stressed. Over 2000 players have unlocked achievements, with 42% completing the main set. One user wrote, “You feel every system interlock, it’s satisfying but grinds if you miss a resource spike.” Criticisms note a steep learning curve and repetitive late-game loops. Positive feedback highlights depth in logistics and emergent challenges from balancing worker needs.
Solargene works best for strategy fans who thrive in methodical management. At $39.99 it’s a mid-tier pick with 42% achievement completion showing moderate difficulty. Not ideal for casual players, it demands attention to overlapping systems. The solar system setting is a nice backdrop but doesn’t overshadow the spreadsheet-core gameplay. If you enjoy optimizing supply chains and don’t mind grinding through tutorials, it’s worth the time. Otherwise, pass.
By the mid-21st century, humanity faced critical resource shortages on Earth. The leading spacefaring nations turned their gaze to the cosmos. You'll take the helm of a private space corporation and begin the industrial exploitation of the solar system.
Game Modes
Single player
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