
IGDB
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Sopa: Tale of the Stolen Potato is a narrative-driven point-and-click adventure developed by StudioBando. Released on October 7, 2025, it blends whimsical art with emotional storytelling, set in a world where a young girl must recover a stolen potato with magical significance. The game draws inspiration from Miyazaki’s warmth, Coco’s familial themes, and The Little Prince’s poetic introspection. Playing on PC, Xbox One, Series X|S, and PS5, it focuses on single-player exploration. The story revolves around interconnected relationships and the weight of inherited memories, making it a quiet, character-focused experience.
The game revolves around navigating hand-drawn environments by clicking to interact, drag objects, and solve logic-based puzzles. Each area requires rearranging items, timing actions, or selecting dialogue options to advance the plot. Puzzles often tie directly to the narrative, like fixing a broken lantern to reveal a hidden path or matching symbols to unlock memories. Sessions feel deliberate, with exploration taking precedence over action. The controls are intuitive, though some puzzles rely on trial-and-error. Combat is absent, replaced by emotional decision points that subtly shift the tone. The pacing leans slow, prioritizing atmosphere over urgency.
PlayPile community ratings average 4.3/5, with 68% completing the main story. Average playtime is 8.2 hours, though 23% report finishing in under 6. Positive moods dominate, nostalgic (42%), heartwarming (37%), but 18% call it “slow and meandering.” Critics praise the art and voice acting but note inconsistent pacing. One review: “A beautiful mess, puzzles feel tacked on at times.” Completion rates dip in the second act, where 31% cite repetitive tasks. Achievements (15 total) are easy, with 78% unlocked by 4 hours. The game’s $29.99 price draws complaints from 14% of players who feel it overpromises on concept.
Sopa works best for players who prioritize story over mechanics. The emotional beats land, but the puzzles often feel disconnected. At $30, it’s a mid-tier buy if you enjoy slow-burn narratives like Okami or GRIS. Skip if you crave tight gameplay loops. The 15 achievements add little replay value, with most earned in the first half. Worth a playthrough for its art and themes, but don’t expect a flawless experience. Grab it during sales if you’re in the mood for a quiet, bittersweet journey.
Game Modes
Single player
IGDB Rating
70.0
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