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Soulrift is a tactical RPG with strategy and indie roots. Developed by Vicente Miranda and released on December 31 2026 it tasks you with exploring the Forest of Souls through turn-based combat. Choose from multiple races and classes each with unique abilities and playstyles. The game emphasizes deep customization letting you tweak gear and skills between runs. As a roguelike progress is fleeting but your choices shape how you tackle future attempts. Set on PC it’s a single player journey focused on figuring out the forest’s secrets through repeated trials.
Each session starts with selecting your race and class. Battles unfold in grid-based arenas requiring careful positioning and resource management. You’ll alternate between attacking dodging and using abilities with cooldowns. Enemy AI adapts mid-fight forcing you to adjust tactics. Between encounters you explore randomly generated areas gathering loot and planning upgrades. No two runs feel the same thanks to permadeath and shifting layouts. The challenge ramps sharply after floor ten where enemies pack heavy hits. Controls are keyboard/mouse centric with a minimalistic UI that prioritizes clarity over flair.
PlayPile users rate Soulrift 4.2/5 with 78% completing the first dungeon. Average playtime is 22 hours though 30% abandon runs before reaching floor 15. Community moods skew determined (40%) and curious (35%) but 25% report frustration with early game difficulty. Critics on Metacritic average 82/100 praising depth but noting a steep learning curve. Achievement hunters target the 100% completion badge which takes 50+ hours. Price complaints are rare given the $29.99 tag but some argue the lack of multiplayer reduces replay value.
Soulrift rewards patience but demands it. The customization and tactical depth make it a standout for strategy RPG fans willing to invest time. At under $30 it’s a low-risk buy if you tolerate punishing early floors. Skip if you prefer casual play or instant gratification. The 47 achievements add incentive but don’t soften the difficulty. Best played in short 30, 45 minute bursts to match the roguelike format. Worth it for the satisfying mid-game revelations but not without a strong tolerance for failure.
Game Modes
Single player
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