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SpaceBourne 2 is a sci-fi hybrid that mixes shooter action with empire-building strategy. Made by indie dev Burak Dabak, it dropped on PC in late 2025. You pilot a ship, fight enemies, and manage resources to expand your space territory. The sequel gives you total freedom to conquer, trade, or negotiate your way to galactic dominance. It’s not just combat, it’s about base building, tech upgrades, and balancing diplomacy or war. Think Star Citizen meets Stardew Valley in space, but scaled down for solo play. If you like mixing fast-paced dogfights with long-term planning, this one’s got your name on it.
You spend most sessions juggling ship-to-ship combat, resource harvesting, and base management. Missions range from escorting convoys to raiding enemy outposts. Combat feels tight, blasters and missiles require quick reflexes, while shield management adds tactical depth. Between battles, you’ll upgrade your ship’s hull, install new weapons, and assign crew to manage colonies. The galaxy map lets you claim systems, build stations, and trade goods. Each decision impacts your empire’s stability and reputation. Controls are keyboard/mouse focused, with a clunky but functional UI. Sessions often blend 10 minutes of frantic shooting with 20 minutes of base tinkering. The open-ended structure means no two playthroughs feel the same.
Players rate it 8.3/10 on PlayPile, with 85% completing the main story. Average playtime is 25 hours, though 30% log over 40. Community moods lean determined (68%) and curious (52%), but only 37% call it “addictive.” Critics gave it 82/100, praising “strategic depth” but noting “repetitive missions.” Achievement completion sits at 45% overall, with “Galactic Conqueror” (defeat 100 enemies) being the most skipped. One review wrote, “It’s ambitious but needs more polish.” The price point of $39.99 splits opinions, many feel it’s overpriced for the content, while others praise its replayability.
SpaceBourne 2 works best for players who love sandbox strategy with a sci-fi twist. It’s not a AAA title, it stumbles with clunky menus and repetitive side quests, but the core loop of fighting and expanding hits satisfyingly. If you’ve got $40 to spare and patience for a learning curve, it’s a solid midweek distraction. Skip if you want polished shooters or linear stories. The 45 achievements add some longevity, but don’t expect a trophy rush. It’s a niche gem, but niche is its whole vibe.
The story picks up where it left off in SpaceBourne, but now the player's goal is to build a new empire in the galaxy, with the methods of doing so being completely up to the player.
Game Modes
Single player
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