Spearrowblade

Spearrowblade

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About Spearrowblade

Spearrowblade is a 2D action-adventure game in the Metroidvania style from ALICE-PROJECT. Set in a dark, interconnected world, it lets you pick between sword, spear, or bow to carve your path through a large map filled with secrets and strange NPCs. Released in 2025 for PC, it’s a single-player journey focused on combat, exploration, and rival duels. The game’s charm lies in its weapon-specific playstyles and a narrative that unfolds through environmental storytelling. It’s a leaner, grittier take on the genre, appealing to fans who prioritize fast-paced action over large side quests.

Gameplay

Each session starts with selecting your primary weapon, sword for speed, spear for reach, bow for ranged precision. You’ll navigate a hand-drawn world by dodging hazards, solving platforming puzzles, and battling foes with weapon-specific tactics. Combat is tight, requiring precise timing to parry or chain attacks. Exploring takes 30, 60 minutes per session, with secrets hidden in tight corridors or behind timed switches. Rival encounters test your skill, often forcing you to adapt to new mechanics mid-fight. The map is interconnected but linear in progression, requiring backtracking to unlock faster routes. Controls are responsive but have a steep learning curve, especially for parries.

What Players Think

PlayPile users rate it 4.3/5, with 68% completing the game. Average playtime is 12 hours, though 20% take over 15. Community moods are split: 42% find it "Challenging but fair," while 35% call it "Nostalgic." Achievement completion is 74%, with "Rival’s Down" (defeating the final boss with each weapon) being the hardest. Critics praise the combat depth but note sparse dialogue and repetitive enemy types. One user wrote, "Loved the weapon balance but wished for more story context." Others complain about camera angles in tight corridors.

PlayPile's Take

Spearrowblade is worth a shot if you love Metroidvania gameplay with weapon-based variety. At $29.99, it’s a solid pick for $30-budget owners seeking a tough, concise experience. The 100+ achievements add replayability, but the lack of co-op or online features limits appeal. Not for those wanting a forgiving ride, expect to die often. Stick with it, though, and the rewarding combat and clever level design make it memorable. Prioritize this if you’ve mastered games like Axiom Verge or Dead Cells.

Game Modes

Single player

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