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Spirit Vendor is a cozy simulation RPG from solo indie dev Kirion Studios. Released in 2026, it blends shop management, farming, and social interaction in a quiet village setting. You run a spirit shop, tend crops, raise animals, and build relationships with quirky NPCs. The game prioritizes low-stakes freedom, letting you decide what to do each day. It’s a slow, slice-of-life experience with light RPG elements like dialogue choices and character progression. Ideal for players who enjoy relaxed, story-driven games with minimal pressure.
Your days in Spirit Vendor mix shopkeeping, farming, and NPC interactions. You craft and sell spirit goods, restock shelves, and balance inventory. Farming involves planting crops in a small garden and harvesting them every few hours. Animals need feeding and cleaning, which boosts your shop’s reputation. Villagers visit for goods or to chat, offering quests or friendship milestones. Exploration is limited to a small village map. Controls are simple, click to manage tasks, talk, or craft. The game avoids combat or urgency; most actions are optional. Progression is slow, with new features unlocking gradually.
PlayPile users rate Spirit Vendor 7.4/10, with 43% completing it. Average playtime is 21 hours, though 60% quit before finishing. Community moods skew “chill” (62%) and “nostalgic” (28%), but 30% call it “boring.” Reviewers praise its calm tone and whimsical art but criticize repetitive tasks and lack of depth. One user wrote, “It’s like Stardew Valley without the farming.” Achievement stats show only 12% of players unlock all 30 trophies. Critics note the $20 price feels steep for the content.
Spirit Vendor works best for players seeking a slow, undemanding game. It’s cheaper than most RPGs and offers 20+ hours of downtime. The 43% completion rate suggests it’s more of a sandbox than a structured story. Avoid if you want challenge or variety, farming and shopkeeping feel identical after 10 hours. Achievements add 5 hours of optional grind. Worth trying if you enjoy idle simulation, but don’t expect a compelling narrative or long-term replayability.
Game Modes
Single player
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