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Springs, Eternal is a narrative-driven adventure game from Fullbright, the studio behind Gone Home and The Talos Principle. Set in a secluded hot springs resort shrouded in fog and mystery, the game drops you into a night of eerie solitude where you uncover fragmented stories of stranded travelers. Released in late 2026, it runs exclusively on PC and sticks to a single-player format. The core hook is simple: wander dimly lit corridors, interact with spectral guests, and piece together why this place feels both inviting and wrong. Think of it as a psychological thriller wrapped in minimalist design and ambient soundscapes.
You spend most of Springs, Eternal moving slowly through damp hallways and steamy baths, using a point-and-click interface to inspect objects and trigger dialogue. The game avoids traditional puzzles in favor of environmental storytelling, you might find a guest’s diary tucked under a rock or overhear a cryptic conversation in the distance. Each area feels like a snapshot of someone’s unresolved trauma. The atmosphere leans heavily on silence and sudden audio cues, like distant whispers or the creak of a floorboard. While there’s no combat or time pressure, the tension comes from figuring out the springs’ dark history and the unspoken connections between its inhabitants.
PlayPile users rate Springs, Eternal 4.3/5 on average, with 72% finishing the main story. The game’s completion rate drops to 58% for full achievements, which require hunting for hidden logs. Most players spend 8, 12 hours, though 15% log over 20. Community moods are split between “contemplative” (45%) and “uneasy” (32%), with some calling it “the most haunting Fullbright game yet.” Critics praise its “subtle dread” but note pacing issues: one review says, “Feels like wading through mud at times.” Achievements are spread unevenly, with the hardest, finding all 12 environmental clues, locked behind near-impossible timing in a single late-game scene.
Springs, Eternal is a $29.99 slow-burn that rewards patience. If you enjoy dissecting abstract narratives and don’t mind a meandering pace, it’s a solid addition to Fullbright’s catalog. The 12 achievements add 3, 5 hours of grind, but the game’s real value lies in its mood and design. Skip it if you prefer action or structured quests. For fans of quiet, eerie experiences, though, it’s worth the price, just keep a flashlight emoji handy.
Game Modes
Single player
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