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Stained Blade is a multiplayer VR fighting game developed by Sharp Games and released March 1 2026 for Meta Quest 2. It’s a no-frills sword battle arena where weapons obey real physics instead of pre-scripted animations. Players clash in tight 1v1 duels using motion controllers to swing parry and disrupt opponents. The core hook is server-driven collision meaning every strike feels weighty and reactive. No flashy effects just raw physical interactions. It’s for VR fans who want gritty combat over glossy spectacle.
Matches last 90 seconds to five minutes depending on mode. You grip a blade with both hands and move physically to dodge or close distance. Blocking requires timing and positioning since shields don’t exist, your sword must physically intercept incoming attacks. Momentum matters: a heavy overhead slash can push an opponent back if timed right. Deflecting requires twisting your wrist to angle the blade. Matches end via kills or time-based scoring. There’s no map traversal or inventory systems. Every session is a micro battle focused on reflexes and spatial awareness.
No community data exists yet as the game is scheduled for 2026. Early impressions from gameplay reveals highlight polarized reactions. Some praise the physics as “the most realistic VR combat ever” while others call it “frustratingly unpredictable.” No average playtime or completion rates are available. Developer Sharp Games has not released achievement details or price. Critic scores and mood analytics will be available post-launch.
Stained Blade is a high-risk high-reward experiment for VR enthusiasts. It sacrifices convenience for authenticity making it less accessible but deeply engaging for those who prioritize tactile feedback. If you own a Meta Quest 2 and crave unscripted melee combat this is your game. However the lack of health bars or respawns may deter casual players. Worth experiencing for its bold approach to physics-driven gameplay but not a must-buy for everyone.
Stained Blade is a multiplayer VR melee game built around something most VR sword games fake: real, server-driven physics. Your weapon is not animated. It is an object with mass, momentum, and collision — just like your opponent’s. When blades meet, they physically push, bind, and deflect.
Game Modes
Multiplayer
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