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StarSim: BattleZone is a real-time strategy game developed by Viktor Martynovsky and released November 21, 2025. Set in the StarSim universe, it tasks players with managing a base, gathering resources, training units, and directing combat to defeat enemies. The game runs on PC and focuses solely on single-player campaigns. Mechanics follow classic RTS traditions with base building, tech trees, and unit management. Players assume the role of a faction commander in a sci-fi setting, balancing economic growth with military strategy. The game’s straightforward approach prioritizes resource efficiency and tactical decision-making over flashy visuals or narrative depth. It’s a no-frills RTS for fans of games like StarCraft or Age of Empires.
StarSim: BattleZone plays like a streamlined RTS with minimal complexity. Players start by building a base to harvest resources, then expand production facilities to train units like infantry and mechs. Combat is direct, units attack enemies automatically, but players must position them to avoid flanking or counterattacks. Research upgrades improve unit stats and unlock new buildings. Resource scarcity forces tough choices: build more workers to gather faster or invest in defenses. Missions follow a linear structure, with objectives like capturing key points or destroying enemy bases. Controls are keyboard-and-mouse focused, with hotkeys for unit commands. Sessions last 15, 30 minutes per mission, but the lack of variety in enemy AI and map design can make later levels feel repetitive.
StarSim: BattleZone holds a 7.2/10 on PlayPile, with 42% of players completing the campaign. Average playtime is 14 hours, and 68% of reviews call it “frustratingly simple.” Community moods skew neutral, 23% love the nostalgic RTS vibes, while 35% call it “stale.” One player wrote, “It’s like a 90s RTS clone with modern graphics but zero polish.” Critics note the game lacks depth, with shallow tech trees and predictable AI. Achievement data shows 65% of players earn the “Base Builder” medal, but only 12% unlock the final “Victory in War” trophy. Pricing isn’t listed, but early access purchasers report feeling underwhelmed by the $39.99 launch price.
StarSim: BattleZone is a passable RTS for veterans seeking a stripped-down experience but lacks the polish to stand out. It’s best suited for players who enjoy grinding resource management and don’t mind repetitive missions. With a low difficulty ceiling and minimal variety, it’s not worth the full price unless on sale. The 22 achievements feel tacked on, offering no real incentive to replay. If you’re nostalgic for classic RTS mechanics and can tolerate the game’s dated design, it’s a decent time sink. Otherwise, skip it and revisit Command & Conquer or Age of Empires for a better experience.
Game Modes
Single player
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