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Such a Guy is a first-person narrative-driven RPG with simulation elements from Such One Studio. Released on October 15, 2025 for PC, it mixes cinematic live-action storytelling with management tasks. You play Zane Zheng, a man rebuilding a lakeside guesthouse with friends while navigating relationships with six women. The game uses 4K footage, branching choices, and 20+ endings to shape your story. It’s a blend of character interaction, decision-making, and light business management, all set against a backdrop of coastal life. Ideal for players who enjoy emotional, player-driven stories with real consequences.
You control Zane through a first-person perspective, making dialogue choices, managing the guesthouse’s finances, and balancing relationships. Each decision, like which guest to spend time with or how to allocate budget, shifts story outcomes. Mini-games include fishing, cooking, and interior design, adding variety. Over 1,000 minutes of footage create a branching narrative where timing and tone matter. You’ll explore the guesthouse, nearby town, and beach while juggling bills, guest complaints, and relationship milestones. The interface is minimal, focusing on natural interactions. Sessions often mix downtime (like watching a scene unfold) with active problem-solving, such as resolving staff conflicts or planning renovations.
PlayPile data shows 82% of players rate Such a Guy 4.5/5, with 68% completing over 70% of content. Average playtime is 28 hours, though 32% hit 50+ hours on first playthroughs. Completion rates for all 20 endings are 17%, driven by branching paths and 300+ decision points. Community moods lean "emotional" (71%) and "relaxing" (59%), with some frustration over unclear management mechanics. Achievement unlock rates are 92%, with rare ones like "Every Guest is Happy" (12% unlocked). Critics praise the "cinematic realism" and "organic character arcs," while players note "slow pacing in early chapters."
Such a Guy is best for fans of slow-burn narratives and relationship-driven games. At $39.99, it’s a mid-range buy with high replay value. The 38 achievements (80% requiring multiple playthroughs) push exploration but don’t penalize casual play. While some management tasks feel clunky, the engaging story and branching choices justify the investment. Not for speedrunners or action fans, but ideal for those who want to craft their own life simulation with meaningful, personal stakes.
As summer arrives, Zane Zheng quits his urban job and heads to a seaside town to co-manage an old guesthouse with two friends. Starting from scratch, they face funding shortages, operational challenges, and personality clashes, gradually building a warm and authentic space. What begins as an entrepreneurial journey slowly turns into a journey of personal growth. Meanwhile, six women with diverse personalities and backgrounds enter Zane Zheng’s life. They are travelers, neighbors, colleagues, and possibly destined partners. Every conversation choice, interaction timing, management preference, and even moments of silence influence relationships, shaping emotional outcomes and the narrative's conclusion. Will the business succeed? How will relationships end? Which connection will last? The game hands you full control to experience a complete life story through authentic audiovisual storytelling.
Game Modes
Single player
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