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Sunrise of the Time: End of Blue is a 2D action-adventure RPG developed by EosGames, released October 28, 2025. It blends real-time combat with narrative-driven exploration, tasking players with guiding Gilens through a trial called "The Hunt" to earn their place as a soldier. Set in a stark, monochromatic world with splashes of color, the game emphasizes player choice and consequence. It runs on PC and Mac, offering a single-player experience. The core loop mixes combat, exploration, and dialogue decisions, with a focus on tactical timing and environmental puzzles.
Combat revolves around timed dodges, elemental attacks, and weapon-swapping in real-time. Players navigate open zones, battling enemies with health bars that deplete via melee or ranged strikes. Each area features collectibles and lore pieces that unlock backstory. A skill tree lets you prioritize offense, defense, or utility. Sessions often involve fighting through enemy waves, solving light platforming puzzles, and making dialogue choices that shift story outcomes. Controls are responsive but demand precision; deaths reset small sections, not entire levels. The game’s 10-hour runtime is padded by optional side quests and weapon upgrades.
PlayPile users rate it 4.2/5, with 78% completion and an average playtime of 15 hours. Community moods lean tense (62%) and curious (45%), matching its bleak tone. Critics praise combat depth (84/100 Metacritic) but note repetitive boss designs. One user wrote, "The dodge-timing keeps you on edge," while another griped, "Enemies feel too similar late-game." 32% of players hit 100% completion, averaging 30 hours. The game’s 100 achievements include stealth kills and dialogue-based story endings.
Worth it for fans of tight combat and branching stories. At $29.99, it’s a mid-budget pick with replay value via multiple endings. The $10 discount on Steam sales makes it riskier, but the 30-hour platinum time suggests grindy side content. Skip if you prefer open-world freedom over linear trials. The core loop is addictive but short, with some difficulty spikes. Best played in short bursts, not marathons.
Game Modes
Single player
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