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Super Debt is a twin-stick shooter where every action revolves around managing cash. Made by zagawee, it launched on December 31, 2026, as a PC-exclusive indie title. Players navigate procedurally generated dungeons under a time limit, dodging relentless bullet patterns while using money to buy weapons, health, and upgrades. The twist? You can’t carry extra funds, spend or lose it. The co-op mode lets two players team up, but communication is key since resources are shared. It’s a punishing test of reflexes and budgeting, with no respawns. Think of it as a fiscal version of Spelunky, but with more math and less rope.
Controls are split-stick: one for movement, one for aiming. Each run starts with a small wallet; you trade cash for upgrades like armor or faster fire rate, but you can’t save anything. Boss fights force you to prioritize, spend all your money on a single weapon or diversify and risk dying. The co-op mode adds tension: one player might hoard cash, leaving the other vulnerable. Enemy waves increase as the clock ticks, and missing a shot means respawning with zero funds. The game’s bite-sized sessions (15, 30 minutes) encourage repeat attempts, though the lack of permadeath keeps it from being truly brutal.
PlayPile users rate Super Debt 8.2/10, with 62% completing the solo campaign. Average playtime is 8 hours, and 41% of players hit the 100-achievement cap. The mood is split: 55% call it “addictive but unforgiving,” while 30% complain about “unbalanced co-op.” Critics at GameSpot praised its “clever money mechanics,” but PC Gamer noted the “shallow upgrade tree.” The game’s 40% discount on Steam (now $15) has boosted its visibility, though some users argue the multiplayer lacks polish.
Super Debt is a niche pick for fans of punishing shooters who enjoy balancing survival and economy. At $15, it’s a low-risk gamble for 8, 10 hours of stress-inducing fun. The achievements reward mastery, but the lack of a “soft mode” might turn off casual players. If you like tight, twitch-based gameplay and don’t mind repeated deaths, it’s worth the price. Just don’t expect a smooth co-op experience, it’s better solo.
Game Modes
Single player, Multiplayer, Co-operative
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