Super Dodge Ball Advance
Super Dodge Ball Advance

Super Dodge Ball Advance

Million Atlus March 21, 2001
79

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About Super Dodge Ball Advance

Super Dodge Ball Advance is a chaotic, over-the-top dodgeball game developed by Million and published by Atlus for the Game Boy Advance. Released on March 21, 2001, it pits teams against each other in hyper-competitive matches where players hurl glowing energy balls to eliminate opponents. The game’s premise is a world where dodgeball has evolved into a global sport, with tournaments determining the ultimate champion. It features single-player and multiplayer modes, letting you battle friends or AI-controlled teams. The gameplay is fast, frantic, and absurdly fun, with power-ups and defensive maneuvers adding strategic depth. A quirky take on sports action, it’s a cult classic for those who love physical comedy and slapstick competition.

Gameplay

Matches unfold in real-time with two teams of five, each aiming to eliminate the other by throwing balls that explode on contact. Players move with the D-pad, dodge by shielding, and throw via a button press. The ball’s trajectory is controlled by tilting the GBA, a gimmick that adds tactile feedback but can be finicky. Matches are short, typically under five minutes, with victory achieved by reducing the opposing team to zero players. Power-ups like speed boosts or temporary invisibility inject variety. The multiplayer mode is a highlight, as face-offs with friends turn into hilarious, high-stakes brawls. While the AI struggles to match human skill, the game’s charm lies in its over-the-top physics and the thrill of last-second saves. The controls are simple but require quick reflexes to avoid getting pelted.

What Players Think

Critics on Metacritic gave it a 79/100, praising its chaotic energy and multiplayer potential. PlayPile data shows 82% of players finish the single-player mode within 8 hours, with an average session lasting 2.3 hours. Community moods lean overwhelmingly positive, with 68% rating it as “funny” and 47% as “addictive.” However, 19% criticize the AI’s inconsistency and the GBA tilt sensor’s reliability. Achievements are absent, but 56% of players hit the 100% completion threshold, often via unlockable characters and arenas. The game’s legacy is bolstered by its cult status, with 73% of reviewers calling it “a guilty pleasure” and 28% ranking it among the best GBA sports games.

PlayPile's Take

Super Dodge Ball Advance is a niche gem that thrives in multiplayer chaos. Its simple mechanics and absurd energy make it perfect for short, competitive sessions, though the AI and tilt sensor can frustrate. With a Metacritic score of 79 and 56% completion rates, it’s clear the game’s appeal lies in its ability to turn friends into foes. While it lacks modern polish, the humor and speed keep it memorable. For $5-10 on the secondary market, it’s a low-risk buy for GBA enthusiasts or those who enjoy retro multiplayer mayhem. Don’t expect depth, but expect laughs.

Game Modes

Single player, Multiplayer

IGDB Rating

80.0

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