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Swarmdustry is a strategy simulator from Mitchy Studios that tasks you with building and managing a living, evolving factory system. Released in 2026 for PC, it blends resource management with organic industrial design. You control a "Swarm" that harvests resources, constructs mega-factories, and balances expansion with survival. The game’s open-ended approach lets you prioritize growth, efficiency, or chaotic creep spread. Set in a hostile world that reacts to your progress, it’s a sandbox for players who enjoy tinkering with self-sustaining systems. No enemies force your hand, just a shifting environment and your own ambitions.
Swarmdustry revolves around placing resource-harvesting nodes, connecting them with conveyor-like "veins," and upgrading them into specialized factories. Each node has a lifecycle: it starts small, grows through resource input, and evolves into more complex structures. You juggle energy distribution, creep spread (which risks overgrowth), and enemy incursions. A typical session involves micromanaging early stages, then shifting to macro strategies like optimizing factory layouts or containing hostile environments. Controls are direct but dense, requiring players to toggle between node stats, resource maps, and threat zones. The single-player mode focuses on long-term planning, with each decision affecting the Swarm’s adaptability and survival.
Community reception is polarized, with 68% positive ratings on Steam and 32% mixed. Average playtime is 12.5 hours, though 40% of players report abandoning the game after 5 hours, citing a steep learning curve. Achievement completion sits at 58% overall, with the "Perfect Efficiency" badge claimed by just 12%. Reviews highlight the game’s "addictive systems" but note unclear tutorials. One user wrote, "Feels like building a biomechanical city, but the UI needs a redesign." Critics praise its creativity, with PC Gamer giving it 8.5/10 for "organic strategy," while others call it "ambitious but unfocused."
Swarmdustry is worth trying if you enjoy methodical, low-pressure strategy with high complexity. At $39.99, it offers deep systems for tinkerers but lacks hand-holding for newcomers. The 28 achievements add replayability, though most require obsessive optimization. Skip this if you prefer linear goals or quick sessions. For those patient enough to master its systems, it’s a niche but rewarding experiment in living factory design.
Game Modes
Single player
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