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Table for None is a pixel art open-world food truck simulator with strategy elements. Developed by Loafing Studio, it launched in 2026 for PC and Mac as a single-player experience. You run a food truck across diverse regions, discovering recipes, managing ingredients, and serving customers in a whimsical world. The game blends cooking mechanics with exploration and resource management, letting you customize your truck and menu. It’s a cozy, bite-sized adventure for players who enjoy slow-pacing and creative recipe-building. Think of it as Stardew Valley meets food delivery, without the farming.
You drive your truck between locations, collecting ingredients that vary by time of day and weather. Cooking requires balancing freshness, portion sizes, and customer preferences. Each order forces quick decisions: prioritize speed or quality? The truck’s inventory is limited, so you must plan routes and stock carefully. Customization includes upgrading appliances and adding kitchen gadgets. Exploration involves trading with locals and uncovering regional specialties. Controls are straightforward, keyboard and mouse manage cooking, while WASD handles movement. Sessions last 1, 2 hours, with progression tied to unlocking new areas and recipes. The strategy lies in optimizing efficiency without breaking the game’s laid-back vibe.
PlayPile community ratings average 7.8/10, with 4.2/5 from critics. Average playtime clocks in at 20 hours, though 35% of players hit 100% completion. Moods are split: 60% “relaxed,” 25% “nostalgic,” and 15% “frustrated” over its slow pace. Achievement stats show 120 total, with most players unlocking 60% on average. One user wrote, “It’s charming but takes forever to earn upgrades.” Another praised, “The recipes feel rewarding to craft.” Critics note its visual charm but question depth. Completion rate drops sharply after the first 10 hours, suggesting a grindy mid-game.
Table for None works best for casual players craving a chill simulation. At $29.99, it’s reasonably priced but leans short for its $30 tag. The 120 achievements add replayability, though unlocking them takes patience. Skip it if you want fast action or complex systems. If you enjoy tinkering with recipes and don’t mind slow progression, it’s a cozy diversion. Just be ready to invest 20+ hours for a “full” experience. Not impressive, but solid for its niche.
Game Modes
Single player
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