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Taimanin Squad is a tactical RPG where you lead a team of armored female warriors through turn-based battles and story-driven quests. Developed by Gremory Games Inc., it blends RPG progression with grid-based strategy, set in a medieval fantasy world where resource management and squad synergy matter. Released March 5, 2026, it’s available on PC, Android, and iOS. The game emphasizes character customization and battlefield positioning, letting you tweak loadouts and abilities for each mission. It’s a pick-up-and-play title with structured chapters, ideal for sessions between 30 minutes and 2 hours.
Each session starts with assembling a 3-5 member squad, balancing roles like tanks, healers, and damage dealers. Battles unfold on hex grids, where positioning and elemental weaknesses dictate outcomes. You allocate action points for attacks, movements, and special skills, with fog of war limiting visibility. Outside combat, you manage resources like consumables and upgrade gear using currency earned from missions. Story quests mix exploration, dialogue choices, and mini-games, while side objectives unlock new abilities. Mobile controls use touch gestures, but PC players benefit from precise keyboard/mouse inputs.
Taimanin Squad holds an 8.2 rating from 12,400 PlayPile users, with 72% completing the main story. Average playtime is 24 hours, though 35% of players log over 40. Community moods: 68% find it "Addictive," 25% note it’s "Pacifying," and 7% call it "Frustrating" due to early-game pacing. Critics average 79/100, praising deep squad mechanics but critiquing repetitive side quests. Top review snippets: "Character progression feels rewarding" and "Mobile touch inputs are clunky." Achievements (35 total) have a 78% completion rate, with most players hitting 28 on average.
For fans of tactical RPGs like Fire Emblem or XCOM, Taimanin Squad offers solid mechanics at $39.99. The $10 discount on PC makes it a budget-friendly buy, though mobile players may want to wait for control polish. With 35 achievements and 20+ hours of content, it’s a worthwhile dip if you enjoy team-building and strategic combat. Skip if you crave open-world exploration, this is a structured, menu-heavy experience. The 7% "Frustrating" feedback mostly points to early-game grind, which eases by chapter 5.
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