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Taste of Blood is a real-time strategy game from Federico Ponzio that launched on PC in 2026. It strips away complex economies to prioritize fast-paced combat, letting players focus on building armies and crushing opponents. The game’s design leans into simplicity, with minimal base management and streamlined resource gathering. Its core appeal lies in aggressive unit rushes and tactical positioning, making it a no-frills RTS experience. Single-player, multiplayer, and co-op modes cater to competitive and casual play. Best described as a high-octane battle simulator for fans of direct conflict over intricate planning.
You start by gathering basic resources to build a small base and train units. The economy is intentionally basic, focus is on quickly amassing forces to overwhelm enemies. Matches unfold in tight, 15, 30 minute sessions where you balance unit production, terrain control, and direct assaults. The control scheme is responsive, with quick-select options for unit types like melee brutes and ranged skirmishers. Multiplayer matches emphasize map awareness and aggressive playstyles, while co-op lets teams combine strategies. The lack of micromanagement means victories often hinge on timing and adaptability, not resource hoarding.
PlayPile users rate it 74/100, with 78% completing the main campaign in 12 hours on average. 37% of players have 100% achievements, and 45% call it “Addictive,” though 30% find it “Frustrating.” Critics praise its speed but note repetitive late-game loops. Reviews highlight “Fast and brutal” action but gripe about AI aggression making losses feel unfair. The game’s simplicity splits opinions: newcomers enjoy the accessibility, while veterans miss deeper systems. Co-op has a 62% completion rate, suggesting team play eases the difficulty.
At $29.99, Taste of Blood is a solid pick for RTS fans craving no-nonsense combat. Its addictive 15-minute matches suit short sessions, but the lack of depth may wear thin. With 37% of players maxing achievements, mastering unit synergies offers replay value. Not for those wanting intricate economies, but rewarding for aggressive tacticians. Try it if you miss old-school RTS chaos, just expect a steep learning curve.
Game Modes
Single player, Multiplayer, Co-operative
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