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Tea for Sana is a narrative-driven adventure game by Pillow Soup that blends exploration, cooking, and visual novel storytelling. Set in a Slavic-inspired fantasy mountain range, you play as a chef tasked with mending the fractured relationship between villagers and nature spirits by crafting traditional recipes. Released in 2025 for PC, the game emphasizes slow-paced discovery, with players foraging for herbs, gathering resources, and experimenting with dishes to unlock new story paths. Its minimalist art style and folklore-rooted worldbuilding make it a cozy, atmospheric experience for players who enjoy decision-based narratives and light crafting.
Most sessions involve navigating the mountain environment, clicking to interact with objects, characters, and ingredient sources. You collect mushrooms, berries, and herbs to mix into recipes, which are cooked in a simple mini-game where you drag items into a pot and adjust heat levels. Dialogue choices with villagers influence the story, determining which spirits you appease and how the village evolves. The game’s single-player mode unfolds over around 10 hours, with side quests to locate rare ingredients or debug flawed recipes. Controls are point-and-click with occasional keyboard inputs for recipe management. The pace is deliberate, rewarding patience over action.
The PlayPile community gives Tea for Sana a 4.5/5 rating, with 89% of players completing the main story. Average playtime is 11.2 hours, and 67% of reviews cite the “calming world design” as a highlight. Critic scores average 82/100, praising its “unique fusion of folklore and cooking mechanics.” Achievement completion is 93% (25 total), including quirky ones like “Burned 10 Soups.” User moods are split: 58% “relaxed,” 23% “curious,” and 12% “frustrated” over slow progression. One player wrote, “It’s like strolling through a storybook kitchen,” while another noted, “Too many fetch quests break the flow.”
Tea for Sana is best for fans of narrative adventures and cozy simulations. At $19.99, it’s affordable but lacks replayability beyond side quests. The cooking mechanics feel repetitive after the first 4, 5 hours, though the setting and writing justify the price. If you crave a slow, story-rich game with minimal stress, it’s a solid pick. Skip it if you prefer fast-paced action or deep crafting systems.
Game Modes
Single player
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