Tears of Metal

Tears of Metal

Paper Cult Paper Cult December 31, 2026
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About Tears of Metal

Tears of Metal is a medieval hack-and-slash co-op roguelike developed by Paper Cult and released on December 31, 2026. It runs exclusively on PC and blends fast combat with procedurally generated levels. Players lead a Scottish battalion to reclaim their island from an invading force tied to a mysterious Dragon Meteor. The game supports solo or co-op play, with permadeath mechanics adding stakes to each run. Its mix of brutal melee action and dark fantasy themes sets it apart in the indie scene.

Gameplay

Each session involves weapon-switching combat against swarms of enemies, using axes, swords, and shields in tight, chaotic battles. Procedural maps force adaptation, as layouts and enemy placements shift with each run. Co-op play lets up to four players tackle waves together, though coordination is key to surviving boss fights. The roguelike structure means losing resets progress, but unlocks permanent upgrades. Between runs, players customize loadouts and plan strategies based on previous failures. The Dragon Meteor’s influence introduces environmental hazards and evolving enemy types.

What Players Think

PlayPile community ratings give it a 4.3/5, with 73% of players completing the main story. Average playtime is 18 hours, though 42% report over 30 hours. The game’s difficulty sparks mixed moods: 68% label it “Addictive,” while 31% call it “Frustrating.” Critics praise its combat depth but note inconsistent enemy AI. With 50 achievements and a $29.99 price tag, it offers solid replay value. User reviews highlight the co-op synergy as a standout, though solo play feels punishing without practice.

PlayPile's Take

Tears of Metal is worth playing if you crave punishing co-op challenges and enjoy roguelike progression. The $30 price matches its content, though occasional bugs and stiff enemy patterns may deter casual players. With 50 achievements and hours of grinding, it caters to those who thrive in high-risk, high-reward systems. Stick with it past the steep learning curve for satisfying late-game payoffs.

Game Modes

Single player, Multiplayer, Co-operative

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