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Tears of Vanfell is a dungeon-crawling action RPG from Lazy Cat Games, released on November 28, 2025 for PC and Linux. It blends permadeath roguelike mechanics with hack-and-slash combat and co-op play. Players select from a roster of characters, each with unique weapons and abilities, to ascend a procedurally generated mountain. The goal is to progress floor by floor, trading gear between teammates and adapting strategies as enemies escalate in difficulty. It’s a chaotic, team-driven experience where failure resets your climb but retains earned upgrades. Ideal for fans of Spelunky or Dead Cells who enjoy local or online co-op.
Each session starts at the mountain’s base, where you pick a character and primary weapon. Combat revolves around quick, timed strikes and dodges, with weapon-swapping mechanics that let you switch between swords, axes, and spears mid-fight. Co-op is essential: one player might tank with a shield while another snipes from range. Floors are filled with enemies, loot, and traps, with random events like collapsing floors or ambushes. After each death, you return to the start but keep earned items. Boss battles at key heights test your team’s synergy and gear choices. Sessions rarely last more than an hour, but mastering loadouts and enemy patterns is key to climbing higher.
Community data is sparse due to the game’s recent release, but early reviews on Steam highlight its addictive progression loop and responsive combat. The average playtime for completers is 18 hours, with 72% finishing the mountain’s peak. Positive moods dominate, especially around co-op victories, while frustrations crop up over weapon balance and unclear boss mechanics. A 88% aggregate rating reflects praise for creativity and replayability, though some note bugs in procedural generation. Achievement completion sits at 65% for core players, with 12 total trophies focused on co-op milestones and weapon mastery.
Tears of Vanfell shines as a co-op focused, high-replay dungeon crawler. At $39.99, it’s reasonably priced for its depth and local multiplayer potential. While not flawless, weapon variety feels uneven at times, it’s a strong pick for groups craving fast-paced, permadeath roguelike fun. Completionists will appreciate the 12 achievements, but solo players might find it less rewarding. Stick with it if you enjoy teamwork and permadeath challenges, but don’t expect a solo-friendly RPG.
Game Modes
Multiplayer, Co-operative
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