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Terminal Breach: Final Dawn is a first-person shooter set aboard a derelict space station in 2436. You play as the last surviving marine tasked with uncovering why the Dawn station exploded. Developer Playthrough Experience released it on PC in late 2025. The game leans into claustrophobic corridors, alien enemies, and a rogue AI antagonist. It’s a solo mission with no multiplayer, focusing on linear combat and environmental storytelling. The premise is solid but the execution feels rushed, with sparse lore and repetitive enemy encounters. If you want a no-frills space shooter with a decent setting, this is it.
You spend most of the game ducking behind cover in tight hallways, firing plasma rifles at insectoid aliens and dodging laser attacks from a malfunctioning AI. Each mission is 30, 60 minutes of combat, with limited respawns and a health system that resets at checkpoints. Weapons are basic, plasma, railgun, and a grenade launcher, but handling is stiff, especially in close quarters. The station’s layout is confusing, with identical rooms and flickering lights to create tension. Missions end with boss fights against oversized enemies or AI drones. There’s no crafting, progression, or meaningful choices. The core loop works but feels unoriginal.
PlayPile users gave it 72% with 43% “skip” votes. Average playtime is 14 hours, but only 32% complete it. Community moods: 38% “frustrating,” 25% “mediocre,” 18% “okay.” Review snippets praise the setting but criticize “repetitive combat” and “cheap deaths.” The game costs $49.99, with 47 achievements (12% completion rate). Steam ratings are mixed, with players calling it a “missed opportunity.” Critics note the AI pathfinding is buggy, and enemies often clip through walls. Despite a decent price, it lacks polish compared to similar titles like Prey or Dead Space.
This game is a pass for most. It delivers a forgettable space shooter with a decent premise and basic gameplay. The $49.99 price tag feels high for a 15-hour experience with few surprises. It’s best for fans of linear shooters who don’t mind clunky controls and minimal variety. The 47 achievements are trivial, with 30% of players abandoning it before completion. If you want a low-stakes sci-fi shooter to finish in a weekend, give it a spin. Otherwise, save your credits for something with more polish or replay value.
Game Modes
Single player
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