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The Afterlife Cafe is a simulator-visual novel hybrid from Guava Pixel Studios, set in a futuristic city where the living and dead share a space. You manage a cafe that serves both worlds, balancing drink-making with deep character stories. Brew coffee for ghosts, chat about regrets, and make choices that ripple across life and death. Released in 2026 for PC, it’s a slow-burn story about connection and closure. Think part Stardew Valley, part Firewatch, but with supernatural patrons. The game leans into quiet, thoughtful moments more than action. Perfect if you like managing a cozy business while figuring out emotional narratives.
You’ll spend most sessions toggling between two modes: crafting drinks and navigating dialogue trees. The cafe management feels tactile, you mix ingredients, adjust temperatures, and serve beverages that match patrons’ moods. Each spirit has distinct tastes and backstories, so experimentation is key. Conversations branch based on your relationship with them, affecting future quests and endings. Time passes in real-world hours, so planning ahead matters. Late-game, you’ll juggle multiple storylines, balancing cafe upkeep with personal missions. Controls are simple, point-and-click for menus, quick-select for dialogue. The pace is deliberate, with sessions often ending on bittersweet or introspective notes.
PlayPile data shows 84% of players finish the game, averaging 14 hours to beat it. Critics rate it 89%, praising its “unexpectedly moving” narrative, while the community gives it 81%. Most moods tagged are “nostalgic” and “contemplative.” One user wrote, “The quiet moments stuck with me more than any big twist.” Another noted, “It’s a delightful but sometimes heavy experience.” Achievement completion is 78% on average, with 84 total. Some players felt the simulation elements were too slow, but the 87% completion rate for the final chapter suggests most stick through to the end.
At $24.99, The Afterlife Cafe is a low-risk buy for fans of choice-driven stories and slow management loops. It’s not a game for speedrunners or twitch mechanics, your reward is the emotional payoff of its branching paths. The 84 achievements add re-playability, but don’t force you to replay content. If you’ve enjoyed games like Night in the Woods or Oxenfree, this one’s worth your time. It’s a gentle, sometimes haunting look at grief and healing, best played in short sessions.
Game Modes
Single player
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