The Curator

The Curator

dogandemir dogandemir December 31, 2026
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About The Curator

The Curator is an indie gallery-management roguelite where you run a traveling art exhibition. Developed by dogandemir, it launched in late 2026 for PC. You’ll constantly rearrange artworks to unlock synergies, upgrade a van for tours, and cater to fussy visitors and the elusive Baron Family. The game blends resource management with roguelike permadeath, as each run reshapes your collection and strategies. It’s a cerebral pick for fans of thoughtful simulation games, with a focus on pacing and creative problem solving.

Gameplay

Each session revolves around curating exhibits, balancing visitor satisfaction, and managing your van’s upgrades. You’ll drag and drop artworks into layouts that trigger bonuses based on themes or artist pairings. Visitors have specific preferences, some want rare pieces, others care about room aesthetics. Between runs, you prepare for special events by adjusting your inventory and van space. Controls are intuitive but lack depth, prioritizing accessibility over complexity. The challenge lies in optimizing limited resources while adapting to shifting visitor moods and event demands.

What Players Think

The PlayPile community rates The Curator 8.2/10, with 68% completion and an average playtime of 18 hours. Reviews highlight its “calm yet tense balance” but criticize repetitive late-game loops. The most common mood tag is “Relaxing” (32%), followed by “Challenging” (24%). Critics praise its unique premise but note shallow mechanics. One user wrote, “Feels like running a museum in a dream, until the Baron Family demands a Picasso and you have nothing left.” Achievements (15 total) include “Curator of the Year” for maxing visitor satisfaction.

PlayPile's Take

The Curator is best for players who enjoy slow-burn management with a roguelite twist. At $19.99, it’s affordable but offers little beyond 20 hours. While the art system shines, the game struggles to sustain long-term engagement. Achievements add minor replayability, but the core loop softens quickly. If you’re into creative optimization and can overlook its pacing issues, it’s a decent $20 experiment. Otherwise, pass.

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