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The Donnerwald Experiment is a story-driven RPG where you play as Johanna, a former inventor battling a parasitic Dream Demon eating her mind. You’ll explore eerie dreamscapes, fight corrupted automatons, and solve environmental puzzles to track down the creature draining her creativity. Combat blends real-time action with strategic upgrades, while dialogue choices shape Johanna’s relationships and survival odds. The narrative leans into body horror and existential dread, balancing tense chase sequences with quieter moments of character bonding. The game’s 16 achievements hide sharp difficulty spikes, with the rarest, “Warriors do not read books”, locked by just 1.6% of players. Its strengths lie in atmospheric worldbuilding and a central mystery that ties mechanical themes to personal decay. While not graphically ambitious, its slow-burn horror and branching dialogue options earned it a 78% average on fan forums. The challenge isn’t in brute strength but in piecing together a fractured narrative where every choice feels like a trade-off between survival and sanity.
An endless nightmare awaits Johanna Prokuri! She was once a prodigy, capable of creating powerful automatons and other machines.But three years ago, an accident happened during an experiment which resulted in the loss of her creativity. Since then, she's been struggling to develop new ideas. One day a charming mole named Montgomery appears in her dreams. He warns her that a Dream Demon "infected" her during the experiment, the loss of her creativity is just one of the symptoms and she's about to turn into a monster soon. Now the duo is hunting Dream Demons together and try to find a way to get rid of her disease before it's too late.
Game Modes
Single player
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