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The Girl In White is a role-playing game developed by Succubella Games that dropped on November 12 2025. Set in a world where the dead are suddenly visible, it follows Long a character thrust into a crisis as spectral entities called Ghosts begin to dominate the environment. The game blends investigation and decision-driven narratives with a focus on figuring out why the living can now see the dead. Players navigate a mix of dialogue and action scenarios to survive in a landscape where the supernatural is no longer hidden. It’s a slow-burn story about isolation and consequence with a PC-only release that leans into atmospheric tension over combat.
The game revolves around exploration and reactive storytelling. Players move Long through eerie locations like abandoned towns and fog-choked forests, interacting with Ghosts by making choices that alter their behavior. Combat is minimal but tense, relying on quick-time events and resource management to avoid harm. Dialogue options influence relationships with both living and dead characters, shaping the narrative’s direction. A typical session involves backtracking through environments to uncover hidden lore, solving environmental puzzles to progress, and managing stamina to avoid being overwhelmed by Ghosts. The controls are light and responsive but prioritize stealth over action, encouraging players to observe patterns in enemy behavior.
The PlayPile community rates The Girl In White at 72% with an average playtime of 10 hours. Only 38% of players finish the game, often citing its punishing difficulty and slow pacing. Reviews highlight the "haunting atmosphere" and "unpredictable story twists" but note frustration with repetitive enemy encounters. The most common mood tags are "creepy" and "thought-provoking," with one user calling it "a ghost story that makes you question reality." Critics praised its original concept but panned the inconsistent pacing. The game has 120 achievements, with "Ghosts Never Sleep" being the most elusive, unlocked after surviving 100 encounters.
This game is for fans of slow-paced, narrative-driven experiences who don’t mind repeated deaths to learn enemy patterns. While its $39.99 price tag feels steep for 10 hours of play, the atmospheric design and branching choices justify it for dedicated RPG players. Avoid if you prefer fast action or clear objectives. The low completion rate suggests it’s better suited for those who enjoy methodical problem-solving over linear storytelling.
Game Modes
Single player
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