The Grass Reaper

The Grass Reaper

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About The Grass Reaper

The Grass Reaper is a chaotic incremental clicker with action elements from Canary Yellow Games. Released on PC in 2025, it blends resource management with real-time combat. You play as a scythe-wielding reaper, slicing through destructible environments while commanding minions to harvest resources. The game’s tone is paradoxically calming and stressful, its bright visuals clash with relentless pacing. Think of it as a productivity simulator where every tile can be smashed, and every decision feels urgent. Best for players who enjoy micromanaging systems while occasionally swinging a weapon.

Gameplay

You start by clicking to reap grass, which funds minion upgrades and new tools. Minions auto-harvest but require manual direction to avoid obstacles. The action kicks in when hostile elements attack your territory, you must scythe invaders while managing resource flow. Every tile is destructible, encouraging explosive solutions to blockages. Sessions last 20, 40 minutes, but the grind for upgrades pushes longer play. Controls are clunky at first, with a mouse-driven UI that prioritizes speed over precision. Upgrades eventually automate much of the work, but the game constantly introduces new threats to disrupt your rhythm.

What Players Think

Community ratings average 8.7/10, with 62% of players completing the base goals. Average playtime is 18 hours, though 32% of players haven’t finished yet. Moods are split: 47% relaxed, 31% stressful, and 15% frustrated. Reviewers praise the “addictive yet punishing loop” but critique inconsistent difficulty spikes. One user wrote, “Satisfying when it works, but the random crashes broke my streak.” Achievement completion sits at 89%, with 12 trophies tied to efficiency and destruction milestones.

PlayPile's Take

The Grass Reaper is worth trying if you tolerate its uneven pacing. At $19.99, it offers solid value for fans of incremental games with a twist. The 32-hour median completion time suggests depth, but 15% of players quit due to stress. Achievements (78% hardest) reward patience but don’t offset tedious mid-game phases. Play it if you enjoy balancing automation with chaos, but skip if you prefer steady progression.

Game Modes

Single player

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