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The House of Hikmah is a 3D adventure game from Lunacy Studios that blends puzzle-solving with emotional storytelling. Set in a surreal House of Wisdom, it follows Maya as she navigates dreamlike realms to uncover her father’s legacy and confront her grief. Players solve environmental puzzles using a device that alters elements, interacting with scholars from the Islamic Golden Age. Released on PC in 2026, it’s a single-player journey focused on exploration and narrative. The game leans into themes of loss and discovery, offering a mix of history and introspection. It’s not a fast-paced action title but a deliberate, story-driven experience that prioritizes atmosphere and puzzle logic.
The core loop revolves around Maya’s device, which lets her manipulate objects like water, fire, or earth to solve spatial puzzles. Each scholar’s realm has distinct mechanics, like redirecting sunlight through a library’s architecture or balancing weights in a physics-based chamber. Exploration feels tactile, with players backtracking to earlier areas using new tools. Combat is absent; tension comes from emotional beats and environmental storytelling. Sessions often last 2-3 hours, with players pausing to piece together lore from fragmented documents and dialogue. The controls are intuitive, but some puzzles require precise timing or pattern recognition. The House itself feels alive, with shifting corridors and hidden rooms that reward curiosity.
PlayPile users rate it 82%, with 7.5 hours average playtime and 68% completing the main story. Community moods are split between “contemplative” (42%) and “emotional” (31%), while critics praise its “timeless design” (Eurogamer) and “layered narrative” (PC Gamer). Achievement completion sits at 89%, driven by 124 collectibles tied to historical facts. Some players call the puzzles “too obtuse,” but 61% say the difficulty is fair. At $39.99, it’s seen as a premium indie title. The 10-hour “Legacy Unlocked” trophy is the most sought, but 23% abandon the game after 3 hours, citing pacing issues.
This is a niche pick for fans of emotional puzzles and historical fiction. The 10-hour base story is tight, but 20+ hours of exploration and achievements make it replayable. At $40, it’s pricey for a single-player indie, but the 124 achievements add value. Skip if you want fast action or dislike slow-burn stories. The House of Hikmah works best as a quiet, reflective experience, its strength lies in how it ties puzzle solutions to emotional revelations. For those willing to invest, the ending’s payoff justifies the journey.
In the wake of her father’s death, Maya enters the House of Wisdom, a dreamlike sanctuary filled with centuries of knowledge. By transforming elements with a mysterious device, Maya must solve puzzles to traverse the realms of larger-than-life historical Scholars. Each door she opens uncovers the secrets of her father’s legacy, but behind them lie the shadows Maya may not be ready to face.
Game Modes
Single player
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