The Incident at Galley House

The Incident at Galley House

William Rous Evil Trout December 31, 2026
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About The Incident at Galley House

The Incident at Galley House is a 2026 adventure puzzle game with visual novel elements set in a 1930s British manor. Developed by William Rous and published by Evil Trout, it tasks players with using a time-echo device to investigate a decades-old murder. The game blends static illustrations with interactive dialogue and object-based puzzles. It runs on Windows, Linux, and Mac as a single-player story-driven experience. Think of it as a spooky, cerebral mystery where you piece together fragmented timelines to uncover a tragic event.

Gameplay

You navigate a fixed camera view of Galley House, clicking to examine objects and trigger time-echo sequences that replay past events. Puzzles involve aligning modern-day clues with historical fragments, like matching a broken vase to its pre-crime state. Dialogue choices occasionally shape your investigation, but the narrative is mostly linear. Sessions typically last 30, 45 minutes per house visit, with progress saved automatically. Controls are mouse-driven, and the pace is methodical, requiring careful observation. While not action-heavy, the game rewards patience with layered storytelling and eerie atmosphere.

What Players Think

With a 7.8/10 critic score and 6.5 average player rating, opinions are split. 42% of players complete the main story, averaging 6.2 hours. Community moods highlight “curious” and “unsettling,” but also “frustrating” due to obtuse puzzles. One review calls it “a clever but slow burn,” while another pans the “repetitive click mechanics.” 18% of players own the game, and 22% have earned all 35 achievements. The game’s niche mix of puzzles and visual storytelling appeals to fans of Oxenfree or The Vanishing of Ethan Carter but may underwhelm those seeking fast pacing.

PlayPile's Take

Priced at $19.99, The Incident at Galley House is a niche pick for puzzle enthusiasts who enjoy slow-burn mysteries. Its unique time-echo mechanic and atmospheric setting stand out, but clunky puzzles and sparse interactivity may deter others. With 35 achievements and a 4-hour average playthrough, it’s a short but polished experience. If you’re into eerie, story-focused adventures with a cerebral twist, it’s worth the price. Otherwise, pass, it’s not a crowd-pleaser.

Game Modes

Single player

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