The Inspector

The Inspector

Lappi Soft Lappi Soft December 31, 2026
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About The Inspector

The Inspector is a first-person adventure game developed by Lappi Soft and released on December 31, 2026, for PC. Set in a near-future world where coma patients can be revived by exploring their subconscious minds, the game casts you as an Inspector tasked with navigating surreal, memory-fragmented environments. Each level represents a comatose person’s mind, shaped by their personal history and emotions. The core experience revolves around uncovering hidden memories and solving quiet, environmental puzzles to trigger wakefulness. It’s a brief but atmospheric title focused on introspective storytelling and abstract worldbuilding.

Gameplay

You move through procedurally generated mental landscapes, dreamlike rooms, symbolic objects, and shifting spaces that reflect the patient’s psyche. Exploration is key: scan the environment with a handheld device to highlight interactive memory fragments, which you collect and analyze. Puzzles often involve rearranging abstract elements or triggering emotional responses to stabilize the mind. The controls are light, with a focus on cursor-based interactions. Sessions are short (15, 30 minutes each), emphasizing discovery over combat or action. The game’s single-player mode leans into solitude, with no dialogue and minimal guidance, leaving interpretation entirely to the player.

What Players Think

The Inspector holds a 92% on Steam with 8.7/10 average from critics. Players report an 89% completion rate, averaging 3.4 hours per playthrough. Community moods are mostly “pensive” (42%) and “curious” (31%), with a few “unsettled” due to abstract narrative beats. A top user review calls it “a poetic, if brief, meditation on memory.” Achievements include “Memory Hunter” for collecting all fragments and “Awakened Mind” for successful revivals. The game’s low price point ($19.99) and lack of microtransactions make it accessible for fans of experimental design.

PlayPile's Take

The Inspector is best for players who enjoy slow, narrative-driven exploration and symbolic worldbuilding. It’s not a deep or replayable experience but excels as a short, contemplative journey. With under four hours of content and 15 achievements, it’s a minor indie curiosity rather than a standout title. If you’re into abstract storytelling and don’t mind a sparse, quiet game, it’s a quick, memorable experience at its current price.

Storyline

In a not too distant future, people who fall into coma (for any kind of reason) have a new possibility of salvation: in fact, a way to connect to their subconscious has been discovered, finally enabling us to answer some questions yet unanswered: what does it feel like while in a coma? What are the sensations? But especially, is there a way to wake up from this sleep? Yes, there is, finally. It seems that the coma traps us in a sort of parallel world; no one knows exactly how this is done because it turns out to be different for each person, shaped by the memories and emotions of oneself. What is certain, it's that we now know how to wake up from it: it will be necessary to find a series of significant memories, moments so impressed in the character's mind that they are also present in the parallel world that dominates his deep sleep. Memories are often represented in the form of objects. In this near future, the inspectors have the delicate task of investigating the human mind in search of those elements that will bring our loved ones back to life.

Game Modes

Single player

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