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The Last Gift is a short indie simulator with horror elements set during Christmas. Developed by AIO_Games, it drops you into a derelict house where a thief scavenging for valuables stumbles upon a vengeful ghost. Released on December 25, 2025, it’s a PC-only single-player title. The game leans into eerie atmosphere over action, blending puzzle-solving with tense stealth mechanics. Think of it as a haunted-house sim where every creak feels threatening and every shadow hides a story. Best for players who want a chill, spooky session without grinding or combat.
You explore the house by looting items, solving environmental puzzles, and avoiding the ghost. Core mechanics involve managing a fear meter that increases when the ghost gets too close. Controls are basic, mouse to look, WASD to move, left click to interact. You spend most of your time crouching in dark corners, using found flashlights or candles to light paths, and deciphering clues about the ghost’s past. The ghost’s AI is erratic but predictable, often following scripted patrols. Combat is absent; survival means stealth and timing. Sessions are short (2, 3 hours) but stressful, with sudden jump scares and a slow-burn narrative.
The PlayPile community rates it 7.8/10. Average playtime is 12 hours, with 67% completing the story. 45% of reviews are positive, praising the “uncomfortable atmosphere” and “creepy sound design,” while 38% call it “slow and repetitive.” Moods are mostly nervous and determined. One user wrote, “The ghost’s presence is more unsettling than scary,” while another griped, “Too many red herrings in the puzzles.” Completion rates drop to 52% after the first hour, suggesting pacing issues. Achievements (32 total) average 80% unlocked, focusing on stealth and exploration.
It’s a niche pick for fans of ambient horror and light simulators. At $14.99, it’s cheap but brief. The atmosphere is strong, haunted houses don’t get much cozier than this. However, weak puzzle design and lack of reactivity to player choices hurt its appeal. If you like tense, low-effort horror with a seasonal twist, it’s worth a try. Otherwise, skip. The 32 achievements add some replay value but won’t fix the pacing problems.
Game Modes
Single player
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